PUBG Gets New TDM-Like ‘War’ Mode, But It’s Only Avalable in Custom Games

Alessio Palumbo

PUBG has stealthily received a brand new mode titled 'War'. This is basically Team Deathmatch with respawns and it's played in a small portion of the Erangel map. The catch is that at least for the time being War is only available as a custom game, meaning that only the so-called PUBG Partners are able to host matches though anyone can join afterward. No reason has been given for this choice, though it might just be for testing purposes before it's opened up to every player.

The developers also unveiled a brand new Event Mode called 'Tequila Sunrise', which is available now. You can find more details below.

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Tequila Sunrise is a new Event Mode that’ll run for just 72 hours. TL;DR: It’s shotguns and melee weapons ONLY, on Miramar, for four-man squads.
Check below for the full details, including some spicy info on how we’ve customized the safe zone system for this mode.

EVENT SCHEDULE
  • STARTS: April 5th, 7pm PDT / April 6th, 4am CEST / April 6th, 11AM KST
  • ENDS: April 8th, 7pm PDT / April 9th, 4am CEST / April 9th, 11AM KST
AVAILABLE QUEUES
  • Squads (All Regions)
    • You can choose to turn Auto Matching either on or off in the main menu. The default state is "On"
  • NA/EU/AS: TPP & FPP
  • KR/JP/SA/SEA/OC : TPP only
LOOT SPAWN BEHAVIOR
  • Weapons
    • Shotguns (3x spawn rate)
    • Melee Weapons (3x spawn rate)
    • No other weapons
  • Items
    • Bag/Helmet/Armor Lv.3 (3x spawn rate)
    • Bag/Helmet/Armor Lv.1 (0.5x spawn rate)
    • Ammunition (3x spawn rate)
SAFE ZONE (WHITE CIRCLE) BEHAVIOR
  • Immediately after the plane gets into the air, the first safe zone is visible on the map.
  • The first safe zone will be smaller than its normal size.
OTHER EVENT RULES
  • Time of day is locked at sunrise.
  • Care packages are disabled.

In related PUBG news, a lawsuit has recently been filed against mobile clones Knives Out and Rule of Survival (both made by NetEase).

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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