OVERKILL’s The Walking Dead Delayed To Q3/Q4 2017 While Starbreeze Partners With Smilegate

Alessio Palumbo

Things around OVERKILL's The Walking Dead have been quiet for a while, and for good reason. Today, Starbreeze announced via a press release to have received $40 million in investment from Korean publisher Smilegate as part of a mega partnership between the two companies.

The deal involves the ability for Starbreeze to distribute its titles in Asia through Smilegate's platform. This includes PAYDAY 2 and OVERKILL's The Walking Dead, which has been delayed until the second half of 2017 in order to provide a simultaneous Western & Asian launch; in the meantime, the game will be expanded with more content with the goal to make it "a tent pole product for the next decade to come".

Michael Hjorth, Chairman of the Board at Starbreeze, said:

What the Starbreeze team has achieved in the last few years is amazing. This partnership with Smilegate with an upfront cash injection secures our plans, opens new markets and proves yet again that we have an expansive and ambitious business plan focusing on creating long term value. This deal creates a new paradigm for independent developers in the digital market that we are excited to pioneer.

There's more, anyway. Starbreeze will also develop a brand new entry of Smilegate's CROSSFIRE franchise for Western markets; this will be a first person coop game made with the Valhalla engine.

While you may not be familiar with it, CROSSFIRE is mentioned in the press release as one of the top grossing games worldwide, with over $1.3 billion in sales during 2014.

As for OVERKILL's The Walking Dead, a first person coop shooter with survival horror, stealth and RPG elements, we're still waiting to see anything concrete. Hopefully Starbreeze and OVERKILL will showcase more of the game at E3 and/or Gamescom later this year.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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