Mortal Shell 2 Revealed, Coming To PS5, Xbox Series X/S, And PC In 2026

David Carcasole
Mortal Shell 2

Mortal Shell 2 kicked off the Summer Game Fest 2025 showcase today, with an action-packed trailer showcasing the return of the Soulslike from indie developer Cold Symmetry and publisher PlayStack.

This sequel builds on the first game and according to a press release "significantly expands on the original with unrestricted, adrenaline-charged combat, deeper weapon design with extensive upgrade options, and an emphasis on free exploration."

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Mortal Shell 2 continues with the same core mechanic that separated the first game from other Soulslikes, where you possess the shell of another to gain access to new ways of fighting and new abilities.

It'll be interesting to see how Cold Symmetry expanded combat and storytelling compared to the first Mortal Shell. Wccftech's Kai Tatsumoto appreciated the different approach the first game had when he reviewed it, saying:

"Mortal Shell is an interesting case where the Souls formula can be put to good use in an action RPG that doesn't need excessive padding or leveling to tell its story. While its incredibly short by Soulslikes standards, the unique defensive approaches to combat and the synergy of weapons/shells give Mortal Shell its own niche in the growing genre. At half the price of a traditional AAA adventure, Mortal Shell is certainly worth an impulse purchase for established fans of the hardcore action RPG genre."

The sequel will arrive on PS5, Xbox Series X/S, and PC sometime in 2026.

David Carcasole Photo

About the author: David has been writing about videogames, technology, and culture since 2020, with a focus on reporting daily news across multiple publications, including GameDaily.Biz, GameSkinny, and PlayStation Universe before joining Wccftech in 2025. David started contributing as Canada/US reporter for Wccftech's gaming section in 2025. Besides being up-to-date on the industry's movements, he loves interviewing developers, reviewing games, and writing intricate essays about the symbolism and layered meanings to be found in rich narratives as he's done for publications like GamesIndustry.Biz, LostInCult, and others. Outside of games he loves movies, music, theatre, his hometown, and his family, though not necessarily in that order.

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