Monster Hunter World Breaks 10 Million Units Sold Worldwide

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Aug 20, 2018
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A fresh CAPCOM press release boasts another great milestone broken by Monster Hunter World. The co-op focused action roleplaying game has now sold over 10 million units worldwide across all platforms. Only three weeks ago, the publisher informed everyone that the game had sold 8.3 million, but recently there’s been a huge boost thanks to the PC launch.

The Monster Hunter series consists of hunting action games that pit players against giant monsters in a beautiful natural environment. The series has sparked a social phenomenon known as the “Monster Hunter Craze” by introducing a new kind of communication style for players through cooperative play focused on hunting monsters with their friends. Since the first Monster Hunter title made its debut 14 years ago in 2004, the series has attracted a dedicated fan base, and overall grown into a mega-hit, with Monster Hunter: World, the latest title in the series, shipping 10 million units, and cumulative sales of the series exceeding 50 million units as of August 20, 2018.

Monster Hunter: World, the best-selling title in company history, achieved this 10 million-unit milestone following the titles’ PC release on the globally accessible Steam platform, allowing the game to appeal to a wider fan base spread across a greater number of regions, and in combination with continued robust sales of the home console version of the game even now, more than six months after its release.

Capcom has strengthened its brands over the years via a fundamental multi-platform strategy, under which it releases games for popular series on a number of platforms. Capcom is committed to continuing to provide games that fully satisfy the needs of a wide breadth of game players worldwide.

Monster Hunter World also reviewed very well. Here’s what Kai had to say in his own review:

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Capcom’s first full-fledged Monster Hunter on the latest generation of consoles (with PC to follow later this year) is among one of the strongest sequels to any RPG I’ve ever played. Nearly every quality of life improvement works out in World’s favor and makes the experience more immersive and accessible, rather than trying to dumb it down for a newer audience (I certainly won’t miss trying to knock out a Fatalis with an orange sharpness hammer just because I was an idiot that didn’t bring enough Whetstones). We’re only just in the first month of 2018 and already I can claim that Monster Hunter World might very well be my own personal Game of the Year.

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