Monster Hunter Wilds PC Performance Can Reportedly Double By Removing DLC Checks

Alessio Palumbo
The Monster Hunter Wilds PC performance is once again a controversial topic for CAPCOM.
The PC performance of Monster Hunter Wilds can reportedly double by removing a constant DLC check left by CAPCOM in the code.

Much has been said about the underwhelming Monster Hunter Wilds PC performance ever since CAPCOM launched the game nearly a year ago.

Mere days after the release, renowned modder Praydog published a new version of his REFramework to improve certain stuttering instances caused by the game's anti-tampering technology. In April 2025, a texture decompressor tool was released to minimize the stuttering caused by the real-time in-game decompression process.

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The developer also worked to improve the Monster Hunter Wilds PC performance. One step was the addition of NVIDIA DLSS 4 Multi Frame Generation and AMD FSR 4 support, which were introduced with Title Update 2 in late June. However, that wasn't nearly enough, and a few days later, Capcom was forced to cancel a technical lecture it was scheduled to hold at the Computer Entertainment Developers Conference 2025 (CEDEC) event in Japan due to harassment from players.

The recent Title Update 4 introduced over a hundred additional performance improvements, which finally seemed to address most of the remaining critical issues. Still, there was at least one big issue left: the game apparently constantly checks whether you own every piece of released DLC, and for each DLC that you do not own, the performance gets worse.

Reddit User De Tylmarande, who already spotted a fairly similar oversight in CAPCOM's Dragon's Dogma 2 that the developer later patched, discovered this phenomenon through testing two Steam accounts on identical hardware:

  • Account 1: Base game only with severe FPS drops (20-25 FPS in hubs)
  • Account 2: All DLC installed with smooth performance (80+ FPS)

Every variable was controlled (character appearance, location, time of day, graphics settings, drivers). The only difference was DLC ownership, and the issue was consistently replicated. Switching between accounts consistently replicated the issue. De Tylmarande then created a small "mod" that tricked the game into recognizing all DLC as owned (without actually unlocking anything), and the Monster Hunter Wilds PC performance skyrocketed immediately.

Needless to say, it is a bit baffling that a modder had to discover this nearly a full year after a game (and a triple-A one, no less) had launched. De Tylmarande added that Digital Foundry had reached out and would conduct their own analysis, so we can likely expect more insights soon. However, the video above already appears convincing enough.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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