MechWarrior 5: Mercenaries Now Pinned for September 10th, 2019 Launch Date

Alessio Palumbo

At Mech_Con 2018, MechWarrior 5: Mercenaries got a brand new gameplay trailer as well as the official release date on PC: September 10th, 2019. The game was previously due in late 2018 but got delayed a few months ago to improve upon it.

Russ Bullock, president of Piranha Games, said:

Related Story New MechWarrior Game In Development, Should Be Out by 2025

Getting to meet with MechWarrior’s most diehard fans and see them react to the team’s hard work at Mech_Con has become an incredible tradition for us. The team has put so much work and passion into our mission to bring MechWarrior back into the spotlight, and seeing our excitement for what’s still to come for this classic series reverberate with the community in the room tonight was incredible.

MechWarrior 5: Mercenaries is one of the few games that are going to integrate both raytracing via NVIDIA RTX and NVIDIA Deep Learning Super-Sampling (DLSS). We've recently chatted with Alexander Garden, Producer at Piranha Games, to learn more about the team's effort to implement these cutting-edge technologies featured in the latest GeForce RTX line of graphics cards.

WELCOME TO THE INNER SPHERE

The year is 3015. The Great Houses of the Inner Sphere have been waging bitter war for over a century. While the battlefields burn with an array of devastating weaponry, none is more formidable than the BattleMech. Skilled Mercenaries have never been in greater demand, and you aim to make your mark.

FEATURES

PILOT

Wage war across hundreds of planets throughout the Inner Sphere.

EXPLORE

Explore hundreds of planets, each with unique terra and enemy strongholds with each playthrough.

CALCULATE

Calculate which contracts will earn you elite merc status the fastest.

CUSTOMIZE

Customize your arsenal of weaponry.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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