MechWarrior 5: Mercenaries To Launch in December 2018 with 4 Player Co-op & Full Mod Support

Alessio Palumbo

During yesterday's Mech_Con 2017, the annual celebration of all things BattleTech and MechWarrior taking place in Vancouver, Piranha Games announced that MechWarrior 5: Mercenaries will launch in December 2018 on PC.

This will be the first MechWarrior game featuring a single player campaign (though it can be tackled in co-op mode if you so desire) in over fifteen years.

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MechWarrior 5: Mercenaries features intense PvE ‘Mech combat in an immersive, career-based Mercenary campaign driven by player choice. Featuring an advancing timeline starting in the year 3015, players will adopt the role of a new MechWarrior mercenary thrust into leadership of a mercenary squad as the Third Succession War continues to fracture the Inner Sphere; the vast region of colonized space surrounding Earth. Victory, prestige, and profit will not only require skill on the battlefield, but in the maintenance and enhancement of your BattleMechs.
 
The game’s newly-announced co-op functionality will enable players to host up to three friends inside their campaign universe, running missions together as a coordinated lance under the banner of the host’s mercenary unit.
 
MechWarrior 5: Mercenaries will also receive full mod support, empowering fans to customize their own missions, contracts, planetary systems, biomes, and much more, via powerful toolsets and Steam Workshop integration.

2018 sounds like an amazing year for fans of the universe originally created by FASA Corporation. BattleTech, a turn-based strategy game directed by franchise creator Jordan Weisman, developed by Harebrained Schemes and published by Paradox Interactive, is also due to release next year on PC. Funded via Kickstarter in November 2015, it will include a single player story campaign, an expanded mercenary campaign and even a multiplayer PvP mode.

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About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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