Hellblade 2 Will Make Hellblade Look Like an Indie Game, Says Developer

Alessio Palumbo
Hellblade 2

Hellblade 2 was the first game to be unveiled for the Xbox Series S|X consoles at The Game Awards 2019, but we still don't have a release date for it. Even so, it remains highly anticipated as a sequel to the acclaimed and award-winning Hellblade: Senua's Sacrifice.

Speaking to NME, Ninja Theory founder and chief design director Tameem Antoniades said Hellblade 2 will make the first installment look like an indie game.

Related Story Senua’s Saga: Hellblade II Fans Get Their Hopes Rekindled by Ninja Theory’s Promise of Dev Diaries in 2023

The goal with Hellblade 2 isn’t to perfect it, but to create an experience that feels more believable and more refined. Its ambition in terms of scale is bigger. I think Hellblade 2 will make Hellblade look like an indie game.

Hellblade: Senua's Sacrifice was designed to be an indie triple-A game, whereas obviously, this sequel will benefit from a much bigger budget since Ninja Theory can count on Microsoft's backing as one of its subsidiaries.

Antoniades also said that Hellblade 2 will still focus on psychosis but in a different way.

Psychosis is defined as having hallucinations and beliefs that aren’t grounded in reality. You can apply that to a lot of things, a lot of beliefs, but it should only be classed as an illness if it impedes your life in some way. Otherwise, it’s just a different way of thinking. Hellblade 2 moves away from this being a personal affliction for Senua and more about how a person like that can change the world.

Developed with Unreal Engine 5, Hellblade 2 was showcased once again at The Game Awards 2021 with a stunning gameplay reveal trailer. In the footage, Senua led a group of men in assaulting a giant being with spears and fire. At the very end, though, Senua seemed to recognize the giant in what will probably be a twist to be revealed in the full game, which will be available for PC and Xbox Series S|X.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

Follow Wccftech on Google to get more of our news coverage in your feeds.

Button