GTA V Still Looks Jaw Dropping With The Latest NaturalVision Remastered Mod

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Mar 22
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NaturalVision Remastered is just one of the many graphics overhaul mods available for Rockstar’s Grand Theft Auto V, but it may be the most impressive one yet.

The latest update improved on a number of aspects, including procedural vegetation density and litter/trash scattered across the environments. As you can see below, these two changes alone make a fairly significant difference.

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NaturalVision Remastered includes many more subtle tweaks, though, and the result can be absolutely breathtaking as you can see in the gallery.

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What’s even more impressive is that these pictures have been grabbed at 1080p rather than 4K (or higher) resolution. Even so, NaturalVision Remastered is capable of maximizing the graphics potential of a game that originally released for PlayStation 3 and Xbox 360 in September 2013 – almost five years ago.

In related news, Rockstar keeps adding new stuff to Grand Theft Auto Online – the latest content update came out a couple days ago and was focused on racing cars.

Update Notes – March 20, 2018

• New Add-On: Enhanced Motion Blur
• New Add-On: First-Person Depth of Field
• New Add-On: Alternate Lens Flare Style
• New Add-On: Hide Weapon Reticle and Damage Overlay
• New Add-On: Darker Nights
• New Add-On: Corona Modifier
• ReShade Config: Replaced the ‘Luma Sharpen’ ReShade shader with a better one called ‘Filmic Sharpen’ that decreases aliasing
• ENB Preset: Tweaked vehicle reflections and other settings

*WIP = Work-In-Progress

• Greatly improved ExtraSunny and Clear weather during all hours — includes precise sky / fog colors, distinct ambient lighting, enhanced shadows / godrays, better water reflections, better sunrise / sunsets and much more
• Reworked cloud colors and variety in Clear weather — now the game randomly chooses between two different styles of light clouds
• Fixed a sunset transition bug in Clear weather during 20:50 in the countryside
• Improved ped lighting in ExtraSunny, Clear, Overcast, Rainy and Thunder weathers
• Added slight wet roads effect to ExtraSunny weather in order to improve the sun glare reflection during morning and afternoon times
• Updated the “Timecycle Lighting Script” and moved it from an add-on to mandatory install. Now it activates automatically upon loading your savegame. Works with the new NVR “Enhanced Motion Blur” add-on which provides the same effect that the “Advanced Motion Blur” script from VisualV provided
• Updated the “Texture Overhaul Pack” with various fixes and moved it from an add-on to the main mod (*WIP)
• Fixed an issue that would cause the game to crash when exiting the Rockstar Editor or loading a new save / mission
* Increased procedural vegetation density around different parts of the map with little to no FPS loss

* Increased the amount of litter / trash spawned around certain parts of the city
• Improved ambient lighting, fog haze colors and other fog related settings in Rainy weather
• Rain drops are now more visible and thinner
• Improved lighting strike / cloud burst properties for Thunder weather (*WIP)
• New Foggy weather timecycle (*WIP)
• Improved Overcast ambient colors / fog density and slightly increased SSAO intensity
• Fixed Overcast cloud colors during late afternoon / evening
• Neutral weather is now a slightly modified version of ExtraSunny with vanilla elements – Includes more fog and brightness/contrast via the “Timecycle Lighting Script”
• Began work on the early stages of Clearing weather (*WIP)
• Added graphics.ytd with a new corona texture for vehicle headlights and street lamps
• Improved headlight and tailight corona position / intensity / color on a variety of vanilla vehicles and select add-on modded vehicles
• Removed headlight coronas from a few vanilla vehicles that did not suit it
• Removed all taillight coronas and increased both headlight and taillight emissive intensity
• Modified a handful of stock vehicle textures to improve the taillight emissive color and intensity of vanilla vehicles (*WIP)
• Modified all emergency vehicle lights to reflect on the environment with improved siren colors (*WIP)
• Added a skydome file with new moon and starfield textures
• Reworked the lensflare effect for a better overall look and feel
• Fixed a typo in visualsettings.dat regarding lod fade distance
* Modified the popcycle to increase pedestrian density in Vespucci Beach, Del Perro Pier, Eclipse Boulevard and Downtown Vinewood
• Polished the transition between entering and exiting the tunnels near Del Perro Pier, Pillbox Hill, Koreatown, Fort Zancudo and Grapeseed (*WIP)
• Polished the transition between entering and exiting various interiors such as Michael’s House, 24/7 Store, Benny’s Motor Works, Barber Shop, Online Apartments, Garages and tons more (*WIP)
• Modified a handful of weapons with a realistic muzzle / smoke effect upon fire (*WIP)
• Modified the flashlight texture, increased flashlight range and decreased weapon flashlight / ped light volumetric intensity for a more realistic approach
• Reworked the Underwater environment and improved Underwater night-time atmosphere (*WIP)
• Added a custom vehshare file with high-res metallic paint and carbon texture (*WIP)
• Added and modified HBAO Settings
• Animals can no longer witness a crime and call the cops – you can safely commit a crime in the middle-of-nowhere
• Removed floating wind debris particles from various parts of the map – taking screenshots of the sky is now a more enjoyable experience
• Standard vehicles now require more pressure in order to create skidmarks
• Slightly increased car exhaust and burnout smoke intensity, helicopter downwash velocity and jet ski particle effects
• Improved traffic light colors and intensity
• Modified distant lights size and intensity
• Modified default tonemapping settings

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