“We Love Blowing Up Video Cards”, Metro Exodus Dev Says; Wants To Keep Metro Games as Standard For Benchmarking

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Feb 27, 2018
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Ukrainian developer on the upcoming Metro Exodus, 4A Games, hopes to keep the Metro games as the standard for benchmarking.

The engine running the Metro games since 2010, the 4A Engine, has proven to be quite the powerhouse. The engine has evolved and 2015’s Metro sequel, Metro: Last Light, is still being used by many as the standard PC benchmark tool. Something that 4A Games is proud of, and something that the developer wants to uphold in the future.

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“Hopefully we’re able to keep the Metro games as a standard for everyone’s benchmarking needs,” executive producer at 4A Games, Jon Bloch, told website GameInformer, smiling. “We love blowing up video cards.”

As covered earlier, the upcoming Metro Exodus will offer full facial capture for cinematics, physics-based rendering, and an overhauled lighting systems to make sure that Exodus will once again look amazing on both PC and consoles. According to 4A Games, the power of Microsoft’s new Xbox One console, the Xbox One X, will make sure that the game looks amazing.

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Metro Exodus is slated for a release on Xbox One (with Xbox One X support), PlayStation 4/Pro, and PC later this year. The game was announced during Microsoft’s 2017 E3 press conference.

A quarter-century after nuclear war devastated the earth, a few thousand survivors still cling to existence beneath the ruins of Moscow, in the tunnels of the Metro. They have struggled against the poisoned elements, fought mutated beasts and paranormal horrors, and suffered the flames of civil war. But now, as Artyom, you must flee the Metro and lead a band of Spartan Rangers on an incredible, continent-spanning journey across post-apocalyptic Russia in search of a new life in the East.

Metro Exodus is an epic, story-driven first person shooter from 4A Games that blends deadly combat and stealth with exploration and survival horror in one of the most immersive game worlds ever created. Explore the Russian wilderness across vast, non-linear levels and follow a thrilling story-line that spans an entire year through spring, summer and autumn to the depths of nuclear winter.

“We are so proud to finally be able to reveal our next Metro game to the world, and would like to thank all the Metro fans for their patience,” said Andriy Prokhorov, Creative Director and co-founder at 4A Games. “Metro Exodus has been in development for three years between our Malta and Kyiv studios, and represents our most ambitious project yet.”

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