Google Reportedly Preparing to Announce Console-Like Hardware and Controller to Go with Project Stream/Yeti

Alessio Palumbo

Google is expected to fully reveal its plans for the cloud-based streaming service for games on March 19th, at the Game Developers Conference 2019 in San Francisco, California. Invites have been sent out, and a teaser image has leaked, too.

The technology has first been publicly tested in partnership with Ubisoft through Project Stream. A few thousand participants in the United States had the chance to play Assassin's Creed Odyssey directly via their Chrome browser on Windows, Mac, Linux, and Chrome OS, the only requirement being an Internet connection of 25 megabits per second. In their latest post-earnings conference call, Google revealed that feedback to the test was 'super positive'.

According to sources cited by 9to5Google, though, the cloud-based streaming service will be announced by Google alongside a gaming console-like hardware (coupled with a controller) at the GDC 2019 keynote. Truth to be told, the original report by The Information that first revealed the existence of the project (codenamed Yeti) did mention that a game console specifically crafted for this use was being tested. 9to5Google adds in this new report that full cloud-based games streaming service has been tested internally at Google and will include an in-game chat.

Microsoft is also going to unveil more information about their own equivalent service, Project xCloud, at GDC 2019. A session scheduled for Thursday, March 21st will focus on this very topic.

Project xCloud: The Future of Streaming Xbox Games on Mobile Devices and Beyond (Presented by Microsoft)

Project xCloud is enabling Console Native games to stream through our Azure-hosted game servers and streaming clients. Any Console Native game currently shipping in the Microsoft Store on Xbox will be capable of streaming to a mobile device. Project xCloud is an open platform with a customizable Client UX where streaming starts with Xbox game developers not having to modify a single line of existing game code.

This talk will go deeper on how developers can get their console games to adapt to a mobile world

Takeaway

Come to hear about the future of streaming games on mobile devices, leave understanding the opportunity every game developer will have to take advantage of Microsoft's latest gaming cloud service.

Intended Audience

Developers already building games for Xbox will learn how Project xCloud will make it easy to get that entire catalog running on mobile.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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