Gears 5 Getting New Recoil System to Allow Much Higher Skill Gap in PvP with a Single Tuning
Gears 5 is slowly but surely marching towards the September 10th release date, with the developers revealing more of the game as we get closer.
Yesterday, during the ELEAGUE Gears Summer Series Invitational, The Coalition organized the first professional tournament for the upcoming game, which also gave fans the chance to take a look at the updated Escalation mode (we’ve embedded some footage below).
Gears 5 Multiplayer Design Director Ryan Cleven also revealed new details about the game’s PvP modes via his Twitter account.
Didn’t really get a chance to get into it on stream but our new recoil system brings a much higher skill gap in Gears 5. It was needed to bring the core and competitive tuning sets together into one tuning. King of the Hill will use the same tuning as Escalation.
Core and competitive tunings won’t exist in Gears 5. There will be a single tuning across all the core and competitive modes. The competitive modes will not have aim assist though.
The answer wasn’t to make everything competitive, we have made a new tuning that we think works well for both core and competitive audiences.
We value all Gears players that love the game and play fair and respectfully. We want to make a game where fans of Gears PvP can find an experience that plays the way that they want to from newbs, to casuals, to competitive to pro.
Custom games can be either.
There’ll be a Versus Tech Test next week, anyway. Anyone with an active Xbox Game Pass subscription or a pre-order of Gears 5 will get the chance to try the new game.
For more details on how the Versus Tech Test is going to work, including the official system requirements for PC, check our previous article. As a reminder, this will be the first game in the Gears of War franchise to also be available on Steam.