Gearbox Acquires Tiny Tina’s Wonderlands Partner Developer Lost Boys Interactive

Alessio Palumbo
Gearbox Lost Boys Interactive

Today, Gearbox announced the acquisition of remote-first game development studio Lost Boys Interactive, which features over 220 employees with offices in Madison, Wisconsin and Austin, Texas. Lost Boys Interactive was founded in 2017, but it already contributed to the development of hit games such as Gearbox's own Tiny Tina's Wonderlands, Visual Concepts' WWE 2K22, and other heavyweights like Call of Duty and Playerunknown's Battlegrounds.

Randy Pitchford, founder of The Gearbox Entertainment Company, stated:

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Lost Boys is an incredible studio with industry-leading talent that continue to push the bar higher for what gamers expect from their favorite franchises. I am excited for Chase, Rod, Shaun, Mark, and my old friend Tim, along with all of the incredible talent at Lost Boys, to have an immediate and positive impact on the games secretly in development at Gearbox Software. I am also eager to empower this amazing team to provide their world-class development services to partners and allies throughout the larger game industry.

Shaun Nivens, CEO and co-founder of Lost Boys Interactive, will report to Gearbox president Steve Jones. Nivens said in a statement:

We founded Lost Boys with a dream to work on products that would be globally recognized and loved. We’re incredibly excited to join Gearbox and continue doing what we do best – making amazing games that entertain and inspire others.

Lost Boys Interactive is planning further expansion, with a targeted headcount of 350+ employees by 2024. It'll operate independently under Gearbox while working in tandem with it on full development projects.

In related Gearbox news, the company will host its yearly PAX East Main Theater Show today starting at 2:30 pm ET /11:30 am PT. Yesterday, the official Twitter account also retweeted the teaser video of a new game called Eyes in the Dark which could be announced during the panel.

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About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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