Former Fall Guys Developers Form Panic Stations, Will Focus On Co-Op Multiplayer Games

David Carcasole
Panic Stations logo on a digital game screen with cartoon birds at computers.
Panic Stations is a new studio from former Fall Guys developers. Image credit: Panic Stations

Panic Stations is a new game developer formed by former Mediatonic developers who worked on the popular competitive multiplayer title, Fall Guys. The studio announced itself with a post on its official X (formerly Twitter) account in a video filled with cartoon pigeons. Joe Walsh, a game designer at Panic Stations, provides the voice over for the first pigeon you see, beginning the video by saying, "Games should be funnier and they should be stupider. Here at Panic Stations, we're going to fix that."

The team is currently working on its debut game, which it says is "not about pigeons" according to its website. In an interview with GamesIndustry.Biz, co-founder Paul Croft said, "I'm a huge fan of the online co-op space and it's been amazing to see it evolve over the last few years. It is really exciting to team-up with some old friends - we're aiming to build games that bring immediate joy to players and bring people closer together."

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Croft is not wrong to point out that cooperative games are having a bit of a moment, especially when you consider how successful games like Peak, R.E.P.O., and Lethal Company have been recently. A cooperative game with a solid gameplay loop that also encourages comedic gameplay scenarios is a real recipe for success.

Whatever Panic Stations makes for their debut game, it'll certainly be interesting to see, especially when considering the pedigree they have coming from Fall Guys, a game that absolutely no one saw coming when it first arrived in 2020.

David Carcasole Photo

About the author: David has been writing about videogames, technology, and culture since 2020, with a focus on reporting daily news across multiple publications, including GameDaily.Biz, GameSkinny, and PlayStation Universe before joining Wccftech in 2025. David started contributing as Canada/US reporter for Wccftech's gaming section in 2025. Besides being up-to-date on the industry's movements, he loves interviewing developers, reviewing games, and writing intricate essays about the symbolism and layered meanings to be found in rich narratives as he's done for publications like GamesIndustry.Biz, LostInCult, and others. Outside of games he loves movies, music, theatre, his hometown, and his family, though not necessarily in that order.

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