Final Fantasy XVI Producer Asks PC Users to Not Go Too Far with Mods

Alessio Palumbo
GeForce Game Ready driver

Final Fantasy XVI launches later today on PC, around fifteen months after its debut on PlayStation 5. With every successful PC release, there's a solid chance users will create all sorts of mods, which is generally a great thing. However, a small portion of those mods may be distasteful, particularly to the game's creators.

Speaking to PC Gamer, Final Fantasy XVI Producer Naoki Yoshida asked users to avoid making or installing mods that are offensive or inappropriate.

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If we said 'It'd be great if someone made xyz,' it might come across as a request, so I'll avoid mentioning any specifics here! The only thing I will say is that we definitely don't want to see anything offensive or inappropriate, so please don't make or install anything like that.

It is unlikely that Yoshida-san's request will be fully welcomed by the entire user base, but perhaps it will help minimize the diffusion of any offensive mods.

Looking back at the most recent Final Fantasy games released on PC, Final Fantasy VII Remake fostered a big modding community with 1,416 mods listed on Nexus that were downloaded 7.6 million times. By comparison, Final Fantasy XV has 'only' 237 mods downloaded less than 500K times. Final Fantasy XVI sold even less than XV so far, though, so we'd wager on the modding scene being less than explosive.

The game has a PC demo that gives you a taste of the game and, most importantly, allows you to see how it would run on your rig. If your PC is not powerful enough to get a smooth experience in Final Fantasy XVI, NVIDIA's GeForce NOW platform lets you play it via the cloud as long as you have a decent Internet connection.

NVIDIA users (including GFN subscribers) will be able to take advantage of technologies like DLSS 3, DLAA, and Reflex.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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