Fares: Red Dead 2 Was Too Long and Too Repetitive, GoW Deserved to Win; My GOTY Was Spider-Man

Alessio Palumbo

Josef Fares was featured in a panel alongside David Cage at Gamelab 2019 last week, where the two game directors discussed the future of storytelling in games.

During the panel (transcribed in its entirety by GamesBeat), Fares gave his opinion on the three most awarded games released last year: Red Dead Redemption 2, God of War, and Marvel's Spider-Man (his favorite).

Related Story God of War: Sons of Sparta Review – With It or On It

Personally, my game of the year was actually Spider-Man. That doesn’t necessarily say I didn’t like God of War. I think God of War was a great game. But for me, I connected more with Spider-Man in some way.

The reason why God of War won and not Red Dead, I do believe it’s because God of War took some risks that were really cool. Cory and the team did something amazing. I give credit of course to Cory and the team, but also to Sony for taking a very well-known IP and totally going a different way. That’s cocky and that’s risky for a triple-A title, and I think it really deserved to win. I feel like that’s the reason why.

When Rockstar did Red Dead 2, it’s a great game in many ways. A bit too long if you ask me, a bit too repetitive in the mission design. You’d go out and shoot something and go back. I think that’s one of the reasons God of War won.

As far as games I admire, again, I’m very allergic to repetitiveness in game mechanics. I felt that both God of War and Red Dead were a bit too long. I needed a shorter experience. I think that’s why I was a bit more invested into Spider-Man. Especially with Red Dead, that locks me out after a while. It was so long! Who has the time for that? I don’t even have kids. I imagine for you — could you even play the game? Who finishes these games today?

According to Gotylist.com, a website that aggregates award from hundreds of notable publications across the world, Red Dead Redemption 2 actually ended up with 181 Game of the Year Awards while God of War stopped at 173, with Marvel's Spider-Man third but lagging far behind (19 wins). However, God of War won almost all of the big ones, from The Game Awards to BAFTA Awards, the DICE Awards and even our own Wccftech Awards (both staff and readers prizes, in fact).

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

Follow Wccftech on Google to get more of our news coverage in your feeds.

Button