Fallout 4 1.4 Update XO/PS4 Expected To Release This Week
The Fallout 4 1.4 update that went live for PC recently, will likely be released for both Xbox One and PS4, by the end of this week.
The 1.4 update for Fallout 4 went live a week ago through Steam. One of the biggest changes included in the patch, is official support for add-ons. Furthermore, the update introduces new content and fixes.
While the patch has been released for PC, console owners are still eagerly waiting for the update. Luckily this will change pretty soon as Bethesda has shared that the update is expected to be released for PS4, and Xbox One later this week.
Happy to share that we expect the 1.4 console update (Xbox One & PS4) to release by the end of the week https://t.co/PZSb56yitm
— BethesdaGameStudios (@BethesdaStudios) March 9, 2016
The full patch notes for the 1.4 update can be found on Bethesda’s official site, and down below.
Support for add-ons
Additional art customization added to Workshop:
- Super Mutant clutter including meat totems, meat bags and meat cart
- Raider clutter including raider poles, cages and tents
- Abstract and portrait paintings
- Variety of new signs
- More metal and wood doors variants
- General stability and performance improvements
- During “Getting a Clue” quest, Kellogg’s desk will remain a working container
- During “Rocket’s Red Glare”, resolved issue where companions could not be dismissed after completing the quest
- Fixed an issue with “Kremvh’s Tooth” quest item not spawning properly
- Settlements under attack will now display an updated message with the results of the attack if player does not respond
- Fixed an issue with screen effects not clearing away properly after using a scope
- Fixed an issue with trying to sprint while in third person with a minigun equipped
- Rank 4 of Demolition Expert perk now properly increases the area effect of explosives
- The Scrounger perk now includes additional common ammo types
- Fixed an issue where Calvin Whitaker would disappear in Vault 81
- Fixed an issue where Ninja and Sandman perks combined would apply the incorrect damage bonus
- Fixed an issue where Rank 3 of Grim Reaper’s Sprint did not fill critical meter properly
- Fixed an issue with key cards not spawning correctly in Vault 75
- Fixed an issue where enemies would stop spawning during “Airship Down”
- Being in first person while wearing power armor and quickly switching weapons will no longer cause the Pip-Boy to be stuck
- Fixed an issue with the autosave counter getting incorrectly reset
- Fixed issue that would cause the Pip-Boy menu to turn invisible while swimming
- Fixed an issue where scrapping larger quantities of a single item would inadvertently scrap a legendary item
- Fixed issue where exiting workbenches would cause third person to stop working properly
- The Scribe can now be assigned consecutive settlements properly
- Fixed issue with duplicating scraps shipments
- Fixed issue with vendors not properly exchanging caps after several consecutive transactions in a row
- Fixed issue with the quicksave and autosave message persisting through loading screens
- Fixed an issue where updating to the latest patch would cause Options settings to reset back to default (Xbox One)
- Fixed an issue with loading save with a placed object in water, not properly floating
We’ll keep you updated when the patch is available for consoles.