Dreams Gets 2018 Release Window, Showcases Campaign and Astounding Music Creation Tools

Alessio Palumbo

Dreams, Media Molecule's upcoming PlayStation 4 game, is still alive and looking better than ever. You might be forgiven for thinking otherwise as the game was originally announced alongside Sony's PlayStation 4 console at 2013's PlayStation Meeting, but Media Molecule confirmed a launch happening next year with a beta coming up earlier than the full release.

Moreover, we've gotten a lot of new information this weekend. First of all, Dreams will have a single player campaign made up of three different (but intertwined) tales: a sci-fi themed puzzle platformer, a noir-themed point and click and an adventure featuring a teddy bear and a fox. The story itself will focus on someone named Art and his dreams, obviously, which include the hammer-wielding Francis.

Related Story Dreams DreamShaping 2.0 Update Brings Easier Game Creation and New Game

What's perhaps more interesting is that the developers have used the very same tools that will be available to players once the game ships, perhaps to showcase the incredible possibilities.

Dreams seems to go far beyond what was possible in LittleBigPlanet. You'll be able to design assets yourself if you so wish and in the same way and similarly, you may even import all kinds of sounds.

With regards to the online sharing part, the developers explained that players will earn experience points by creating content. They'll then be able to look for other creators with similar interests when it comes to crafting content in Dreams and, if so inclined, they may choose to collaborate on the same project. One thing to note is that while support for PlayStation VR is still coming, it won't be available at launch, which might be a slight disappointment to some.

Needless to say, this is a truly ambitious project. In the next few months, we'll know whether the folks at Media Molecule were able to harness that potential into an awesome reality. Until then, stay tuned for more updates on the game's development.

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https://www.youtube.com/watch?v=odfYSiTpXpo

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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