Divinity: Original Sin II Will Be Fully Voiced with 74K Lines of Dialogue
Divinity: Original Sin II is about to launch on PC, roughly one year after its debut on Steam Early Access. The cRPG funded via Kickstarter with $2,032,434 in pledges wasn’t supposed to have voice acting (which was added to the first installment through the Enhanced Edition), but Belgian developer Larian Studios surprised everyone by announcing that the game will be indeed fully voice acted.
In fact, it was a massive undertaking given the amount of text in Divinity: Original Sin II. Ultimately, there are more than a million words and 74 thousand lines of voiced dialogue.
The game’s main origin characters have been voiced by professionals, too.
- Harry Hadden-Paton as the Red Prince, a haughty but heroic lizard noble exiled from his own empire.
- Alix Wilton Regan as Sebille, an elven assassin seeking vengeance against the Master who once enslaved her.
- Tamaryn Payne as Lohse, a star musician possessed by an unwelcome – and powerful – visitor.
- Chris Finney as Ifan ben-Mezd, a mercenary ex-soldier on the run from a haunted past.
- Alec Newman as Beast, a rebel-turned-pirate who must save his people from their reckless and tyrannical queen.
- Christopher Bonwell as the undead whose origin story will soon be revealed.
That’s just the tip of the iceberg, though, as 1200 between characters and creatures have been voiced by a huge cast of 80 actors. Another great news for audio fans is that an orchestral musical score has been recorded in Budapest, Hungary.
Divinity: Original Sin II currently stands at 94% overall user rating and 95% recent user rating on Steam. It supports controllers and even split screen; four player co-op (with an optional competitive twist); a new PvP Arena mode; a fully featured Game Master mode where players can create their own rules, worlds and stories.
The game is out on PC on September 14th. There’s no schedule yet for consoles, but it will probably land on PlayStation 4 and Xbox One some time next year.