Detroit Closing in on 3 Million Units Sold; Quantic Dream Aiming to Expand Studio to 300 Developers

Alessio Palumbo

Detroit: Become Human, the PlayStation 4 exclusive released by Quantic Dream on May 25th, 2018, was the last project the French studio had agreed to develop only for Sony's platforms. This sparked speculation that Quantic Dream could go multiplatform in the future and yesterday's announcement of a deal made with NetEase confirmed as much.

David Cage, Founder and CEO of Quantic Dream, was interviewed by GamesBeat ahead of this reveal. He revealed that Detroit: Become Human did very well in Japan and across all Asia, with global sales now 'closing in' on the three million units sold milestone.

Related Story Quantic Dream has Been Acquired by NetEase Games for 100 Million Euros

We wanted Detroit: Become Human to be a thought-provoking experience that would also evoke some sensitive real world issues. We expected the game to be polarizing with some press, but we don’t believe any medium can progress solely through consensus.

Detroit is certainly a radical proposition for some people, but the most important thing for us was the amazing reception the game received from gamers, which has translated into our studio’s biggest commercial success to date. Eight months following the release, we are closing in on 3 million units sold worldwide as an exclusive PS4 title. The game’s commercial performance has been particularly noteworthy in Japan and across all Asia.

The game also got very high user scores. On Metacritic for instance, Detroit: Become Human has an 87 percent average user score. That was the 7th best user-rated PS4 game of 2018 and enabled us to enter the Top 20 of the best ever user-rated PS4 games.

The community supporting the game is absolutely amazing and we are delighted to see how Detroit is able to bring people together around the world. This reception is really energizing for the whole team and we are extremely grateful for that.

Cage also confirmed that the goal is to significantly expand the studio's size, moving up from the 200 developers the studio had for Detroit to around 300.

Yes, we are right now hiring across all disciplines, from production and programming to game design and art. We are looking for talented people who want to work on very ambitious projects. The team was around 200 people at the peak of Detroit, so our objective will be to reach around 300 people.

What would you like to see next from Quantic Dream?

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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