Dark Envoy Is the New Non-Linear cRPG From the Makers of ‘Tower of Time’

Alessio Palumbo
Dark Envoy

Dark Envoy is the new project of Event Horizon, the development studio behind Tower of Time (reviewed positively by Francesco last year).

Due for release next year on PC (Steam), PlayStation 4 and Xbox One, Dark Envoy is described as a non-linear cRPG that blends real-time, free-movement exploration with turn-based tactical combat. According to Event Horizon, the game was inspired by titles like BioWare's Mass Effect and Dragon Age, the Divinity series, XCOM and even FTL.

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Check out more details and the first media (trailer and screenshots) below.

Dark Envoy 1
Dark Envoy 2
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Dark Envoy 4
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Dark Envoy 6
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Story

As the Human Empire fights for dominance against the remnants of the Old Races, Dark Technology clashes against Magic — neither side is good and just. The strong prey on the weak taking whatever they please. This is total war, where the defeated will be entirely wiped from the pages of history.

Against this backdrop, Kaela and Kiros aspire to repair their parents’ broken airship in order to travel the world, seeking to face whatever dungeons, challenges, and riches may come their way. They are hungry to learn how to fight, build, and forge alliances and friendships across the known lands. Together, they search for ancient relics and forgotten places. Together, they look to leave a legacy in their wake…

Yet, their journey begins in blood and tragedy.

Your choices are everything and they can reshape your life in this place, even the world around you. Will you become strong enough to survive the journey and reach the end? Will you find the power to change this grim reflection of our own world? Will your legacy be one of peace and honor, or stained by bloodshed and destruction?

When you look in the mirror at the end, what reflection will you see there?

Features

  • Non-linear RPG with turn-based combat accompanied by a real time pre-combat phase where tactics and party power are equally important.
  • Player choices impact the world: it can be destroyed or saved, and the stories that unfold will lead to multiple endings reflecting the characters’ personalities and decisions.
  • Co-written by Michael Chatfield, an Amazon Top 100 Science Fiction / Fantasy writer (specializing in litRPG genre).
  • 15 unique character classes to discover - with the ability to mix skill trees - including some rare classes which can only be found in remote locations or through chained quests.
  • New RPG system, promoting experimentation and requiring frequent adaptation to the new challenges.
  • Can be played solo, two player co-op, as well as a unique mode called Player vs World where Player 2 acts as the final boss seeking to destroy Player 1 before he/she becomes too powerful.
  • High-replayability factor due to large pool of quests, local, and world events. One cannot uncover all of the content in a single playthrough.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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