Cyberpunk 2077 Won’t Have In-Game Pre-Order Bonuses So That All Get Access To Everything

Francesco De Meo
Coronavirus

No in-game pre-order bonuses have been announced so far for Cyberpunk 2077, and it seems like none will, as CD Projekt RED has taken a very precise stance on the matter.

As reported by PC Gamer, it's been confirmed that no in-game Cyberpunk 2077 pre-order bonus is getting offered so that players will always get access to everything inside the game, no matter when or where the game is purchased.

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Every person that buys the game gets exactly the same in-game content, no matter if they buy it in preorders, on release date or 2 years later.

This stance is extremely rare today, as most big publishers include in-game pre-order bonuses for their AAA games. CD Projekt RED already showed that they want to do things differently than the current industry standard with The Witcher 3, so this stance isn't particularly surprising.

Yesterday, a clarification regarding religions in Cyberpunk 2077 has been posted online.

We do not want to avoid religion as a topic, authenticity of the world is what counts for us. Technically, the situation you mentioned is possible, but this is all about the choices made by the player. We won’t encourage the player to do so. In our quests, which involve religious themes, we make sure there’s no disrespect.

Plenty of new Cyberpunk 2077 details also emerged online earlier this week, detailing skills, perks and much more.

– In Cyberpunk 2077, each attribute and skill goes up to level 10. There are 60 perks too (5 per skill) and each perk has 5 levels of progression

– You can combine skills with doping products like the slow motion effect during a hacking to have more time. This was used during a fight against an Animals in order to have time to hack him

Cyberpunk 2077 launches in April 2020 on PC, PlayStation 4 and Xbox One in all regions.

Francesco De Meo Photo

About the author: Francesco De Meo has been covering video games and technology since 2012, starting his career at small outlets like Gamersyndrome and GeekSnack. After joining Wccftech gaming section in 2015, he quickly expanded his video gaming coverage with in-depth reporting, interviews with iconic industry figures such as Grasshopper Manufacture founder and No More Heroes creator Goichi "Suda51" Suda, Resident Evil series creator Shinji Mikami, Team NINJA's president and Nioh series director Fumihiko Yasuda, and Silent Hill creator Keiichiro Toyama, reviews and on-the-ground coverage of major industry events such as Gamescom and E3. When he's not reporting or reviewing, Francesco can be found playing the genres he loves most, spending time with his six cats, reading, writing music, playing guitar and drumming for his progressive rock band.

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