Cyberpunk 2077 Refunds in 2020 Were Less Than 215K Units Overall

Alessio Palumbo
Cyberpunk 2077

CD Projekt RED's yearly financial report finally gives us a concrete idea of the size of Cyberpunk 2077 refunds.

As you will undoubtedly recall, the game's launch issues on PlayStation 4 and Xbox One led Sony to temporarily delist the game from the PlayStation Store, while Sony, Microsoft, and CD Projekt RED all extended their refund policies so that dissatisfied customers would be able to get their money back.

Related Story Maxsun Intel Arc Pro B70 32G Graphics Card Hands On Impressions: Big Battlemage Stuns With Big Uplifts Over B580

As it turns out, though, the Cyberpunk 2077 refunds that went through before the end of 2020 are 'only' around 215K units. That's a figure based on the report's Note 35, labeled 'Other Provisions'.

Jumping to page 73 of the report reveals that Cyberpunk 2077 refunds that went through various digital and physical retailers in 2020 amounted to 40.465 million PLN, or $10.7 million. CD Projekt RED itself registered costs for 8.459 million PLN, or $2.24 million, for its own 'Help Me Refund' program. If we assume full price ($60) for all sales, which is fair as there were no discount campaigns for Cyberpunk 2077 to date, the 48.94 million PLN ($12.94 million) round up to 215.6K units refunded. However, CD Projekt RED's costs registered under the 'Help Me Refund' label include marketing expenses for the campaign, so the amount of game units refunded is likely a bit lower than 215.6K.

When it comes to Cyberpunk 2077 refunds for 2021, the picture is less clear. CD Projekt RED estimates 145.613 million PLN ($38.5 million) of negative adjustments in 2021, which should be a combination of refunds and the projected lost sales from the game's PSN delisting.

This estimate was based on information obtained from distributors concerning sales to retail distribution networks, retail sales to end customers, number of copies present in various distribution channels and warehouses, as well as the distributors’ professional judgment concerning expected sales throughout 2021.

Indeed, during yesterday's conference call, joint CEO Adam Kicinski admitted that the situation 'definitely influenced' sales in the first quarter of 2021. Even so, the game remains a huge success. There weren't that many Cyberpunk 2077 refunds, and sales by the end of 2020 had reached 13.7 million units. This propelled the studio to its best year ever with revenues of 2.138875 billion PLN ($565 million) and a net profit of 1.154327 billion PLN ($305 million).

CD Projekt RED is also adamant that the release of additional patches, free DLCs, and the next-generation console update coming later this year will completely turn the sentiment around the game and fuel sales for many years to come.

Meanwhile, though, the original plans for Cyberpunk 2077 multiplayer have been retooled as the company is once again focusing first and foremost on single player content.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

Follow Wccftech on Google to get more of our news coverage in your feeds.

Button