Crimson Desert Celebrates 5 Million Copies Sold in Less Than a Month

Alessio Palumbo
A group of characters from Crimson Desert stands on grassy terrain under the text 'Greymanes, thank you for over 5 million copies sold,' with a mountainous landscape in the background.
Pearl Abyss revealed this morning that Crimson Desert has already sold over five million units in less than a month from its launch date.

This morning, South Korean developer Pearl Abyss announced that Crimson Desert has now surpassed 5 million copies sold to date across all platforms. The game launched across PC, Mac, and consoles on March 19, so the milestone was reached in less than a month. It's an impressive figure, to be sure, and the pace remains strong. Pearl Abyss had already boasted 3 million units sold in the first week.

Over time, Pearl Abyss has also been addressing some of the launch issues. For example, the game did not even launch on Intel Arc graphics cards at first, prompting the developer to recommend that users request a refund. In the past few days, though, Crimson Desert finally became playable with the latest Intel drivers and even received official support for XeSS 3.0 Frame Generation. Even so, users have reported some visual artifacts, suggesting that there's more work to be done on that front.

Related Story Crimson Desert’s Weakest Characters Could Get Real Motivation, as Pearl Abyss Weighs Fleshing Out Damiane and Oongka After 6M Sales

Last week, the developer also outlined a detailed post-launch roadmap of improvements coming in the near future to Crimson Desert:

  • Boss rematches: bosses will now respawn for rematches instead of disappearing permanently after defeat
  • Re-blockading system: enemy factions will actively fight to recapture and re-occupy liberated regions, addressing community feedback that cleared areas felt static and lifeless
  • Difficulty settings (Easy, Normal, and Hard modes) are coming
  • New skills for playable characters Damiane and Oongka, modeled on Kliff's power skills
  • A significantly expanded camp system with dedicated food storage, a wardrobe for equipment, a resource storage facility, and a pool for quest items and recipes
  • New outfits, plus several previously unsellable "Legacy" outfits converted into wearable gear
  • Hide back weapons toggle to reduce clipping during exploration
  • New pets, mounts, and armor coming
  • Distant scenery rendering improvements
  • UI legibility improvements
  • Expanded controller and keyboard/mouse customization options
  • Ongoing interface, controls, and draw distance optimization

Given the game's strong sales, a premium DLC could happen at some point, though the developer has not confirmed it yet.

Find out a lot more on Crimson Desert, including links to our review and guides, on the game's dedicated hub page.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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