BioWare: Anthem Really Shines When Playing in a Squad, Probably Won’t be as Rewarding Solo

Anthem is among the most anticipated games due in 2019, that's for sure. Due for release on February 22nd, 2019, fans can almost feel it in their hands already.

Speaking to the Official PlayStation Magazine (January 2019, issue 157), Thomas Singleton (Producer at BioWare) revealed that Anthem will be at its best when played in a squad rather than solo.

Related StoryNathan Birch
Dragon Age: Dreadwolf Targeting both Series Vets and Newcomers, New Protagonist Likely

This is launching a new IP for EA, for BioWare, and we’re super proud of it. We’re excited because we’re bringing connectivity and co-op environmental gameplay to the game along with great storytelling and that’s rarely done. We’re pushing team dynamics, that’s where the game really begins to sell. Where the product shines is playing as that squad, you’re working together as a unit to go and conquer various missions. If you want to play the experience solo that’s your option, it probably won’t be as rewarding, you won’t have that team dynamic. The game will scale based on whether you’re by yourself or playing with three other people.

Singleton then addressed the comparison with other similar games, adding that they are doing at least a couple major aspects differently.

The team has definitely looked out into the market and seen what’s done well and what hasn’t done well, right, and that’s why we’re doing some of the things in this product that Destiny and some others haven’t. We are trying to go into the story further, we are trying to bring in the level of customisation from a Javelin perspective, and making it a meaningful difference for players.

On that note, BioWare dedicated the last two live streams to personalization (the impressive ability to customize the look of your Javelin) and customization. The latter in particular pertains to the loot gear system, demonstrated with last week's livestream.

It looks like BioWare took some notes out of Diablo III and The Division for this system. There will be six loot rarities, from Common (white) to Legendary (yellow); there are no separate loot tables for bosses, and your chances to drop higher quality items increase as you level up and faces more challenging content (like dungeons, named Strongholds in Anthem) and increase the difficulty level you're playing at.

Furthermore, items from the Uncommon tier above also come with random Inscriptions. These are like enchantments of sorts, providing additional effects like increased thruster life for the Javelin, higher blast damage or Ultimate regeneration time. Overall, there will be over a hundred Inscriptions at launch and it won't be possible to re-roll the stats on them; should you be looking for a particular combination to optimize your Javelin, you'll have to get it as a loot drop during a mission or, alternatively, craft it.

For more on Anthem's loot system, check out the full livestream in the embed below.

Guarda Anthem Developer Livestream - Ft. The Forge & More with Lead Producer Ben Irving - #AnthemGame di anthemgame su

WccfTech Tv
Filter videos by