Bethesda On Hiring Spree For “Bleeding-edge” RPG For PC & Consoles


Fallout and Elder Scrolls developer, Bethesda Game Studios, is on a hiring spree to push the “bleeding-edge of RPG development”.


At the moment of writing, Besthesda has several job positions, including vacancies for an engine programmer, a graphics programmer, a game programmer, and a Havok Physics programmer.

While exact details are absent, all of the jobs mentioned above, are for a “bleeding-edge” RPG for both PC and consoles.

Bethesda Game Studios is looking for talented [insert job] to join our team that is pushing the bleeding-edge of RPG development for the PC and consoles

Interestingly, one of those vacancies is for a Havok Physics programmer, implying that this “bleeding-edge” RPG will once again make use of the Havok to simulate physics for their upcoming unannounced title.

As reported some weeks ago, Bethesda is currently working on 3 “longer term projects” in “Bethesda style”. Bethesda’s executive producer said as much during the DICE summit last month.

“We are busier now than we have ever been. We have all the DLC going for Fallout, we are overhauling the Survival Mode, and that’s some of the most fun I’ve ever had when playing the game. It really changes it,” said Howard. “It’s harder, but it is more than that, it just makes it different.


Howard added that the new projects will be “big” and “crazy”, much like The Elder Scrolls and Fallout. “Big and crazy, but in many ways different than things we’ve done before. It’s an exciting time”, Howard said.

Apart from new projects, Bethesda is also hard at work on releasing expansions for Fallout 4. Three expansions have currently been announced, with the first one releasing this month. This first DLC pack, called Automatron, will see players fighting against a horde of evil robots unleashed by the mysterious Mechanist.

Expansion number 2 will be releasing in April, while the 3rd expansion will follow a month later.