BATTLETECH: Urban Warfare Expansion Lets you Take your Mech and Destroy Cities

Apr 23, 2019
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Do you remember the moments in Pacific Rim where the Kaiju were towering above the cities, outright wrecking the living hell out of everything? Particularly so when fighting the Jaegers. Well, BATTLETECH Urban Warfare is looking to bring something along those lines, letting you destroy more than your fair share of real estate, on the 4th of June.

Now, the thing to remember is the mechs here in BATTLETECH aren’t exactly as large as those seen in the aforementioned film. That means the inclusion of big buildings only heightens how stealthy the mechs that weigh well over fifty tons are. Taking cover between buildings while Old Mrs Mavis looks on as she’s hanging her washing out, resigning herself to the fact that some dust from a demolished building will coat her linens. Not to mention the damage a stray bullet can do to her best nightgown. Sadly, this is the pain you endure while living in a mech-filled warzone.

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As for the mechs, it’s not all great. Sure, the buildings can offer a bit of cover, but there are hazards. From abandoned fuel trucks that are more than happy to explode against your legs to electrical transformers that will create havoc with your targeting systems, you’re going to have your work cut out for you. Fortunately, if your opponent isn’t finding their targeting system a bit messed up and you don’t have much cover, you could have some Electronic Countermeasures (ECM) to shroud you from the enemy. At least to a point anyway.

Here are the key features of the Urban Warfare expansion:

  • Urban Warfare – Street brawls introduce new tactical gameplay challenges as ‘Mech combat moves from wide-open natural landscapes to vast urban sprawls. Every building in the new urban biome is fully destructible, so you’re never more than a few salvos away from a new line of sight, or the defensive cover of high-rise rubble. Abandoned explosive fuel trucks, destroyed coolant exchanger buildings, and broken electrical transformers that disrupt targeting will drastically change the battle as you go.
  • Electronic Warfare – The return of these lost technologies will forever change the 31st century battlefield. ‘Mechs equipped with Electronic Countermeasures (ECM) and nearby friendly units are obscured from enemy targeting systems, and immune to indirect fire. Meanwhile, ‘Mechs equipped with Active Probe can reveal, locate, and target enemy units that would otherwise be hidden.
  • Two New BattleMechs – The experimental Raven 1X sports an advanced electronic warfare package combining ECM and Active Probe systems into a lightweight component. The Javelin is a compromise between speed and firepower, with close-range knockout power.
  • New Flashpoints – A wide variety of new branching short stories that link together mercenary missions, crew conversations, special events, critical choices, and rare bonus rewards.
  • Three New Enemy Vehicles – The Tank sports a variety of weapons to fight at all ranges with speed and agility, the Packrat is a battlefield support vehicle equipped with a prototype version of ECM, and the Rotunda is a reconnaissance vehicle equipped with a prototype version of Active Probe.
  • New Encounter – Attack and Defend is a challenging new mission type where your mercenaries must destroy an enemy’s base to stop a steady stream of attackers before they can overcome your forces and knock out your employer’s base.

BATTLETECH: Urban Warfare should certainly make for a nice addition to the game, particularly thanks to the move from the rural environments. Bringing in whole new tactical elements, even more of a height factor when skyscrapers are considered and new missions and flashpoints should expand the game greatly.

Urban Warfare will launch on the 4th of June, selling on Steam and Paradox Plaza. It’ll cost £15.49/€19.99/$19.99 when bought separately. If you have the season pass, this comes as part of it.

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