Deus Ex: Mankind Divided Will Have a Really Good Story & Amazing Replay Value, Says Main Actor

Alessio Palumbo
Posted Apr 3, 2016
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Deus Ex: Mankind Divided is easily one of this year’s most anticipated games. Five years after the successful Human Revolution entry, Adam Jensen is about to come back in yet another cyberpunk themed action RPG full of stealth, shooting and conspiracy.

Originally slated for a release on February 23, it was delayed to August 23, which makes it about four months and a half away now. YouTube channel Video Game Sophistry managed to interview Canadian actor Elias Toufexis, who voiced main character Adam Jensen in Human Revolution and will reprise the role in Deus Ex: Mankind Divided; Toufexis also recently voiced Takkar in Far Cry: Primal and starred as Kenzo in The Expanse TV series.

He had many interesting things to say about Deus Ex: Mankind Divided. He confirmed that all his work is now done and then proceeded to talk about the game:

We’re officially done. We had a few performance capture pickups last week, actually. I drove to Montreal a lot this year and last year, but we’re done. The game looks incredible, I love the story, I love where they’re taking the story.

I’m really, really happy with the story in particular. It’s really good this time.

The endings – I’m not going to give them away, but they’re definitely different than the last time. The choices that you are offered are game-changers, in the literal sense of the word. In the last game, there were I think six or seven endings that you could get with some very minor changes, depending on how you played. In this game, the way you play affects the story, less the character. We know our character now.

So the way you play affects exactly the people you meet, the sidequests you complete, it could change an entire arc of the story. This game is going to have, I think, amazing replay value. Even I’ll go through it and be ‘How did I get here?” and they would explain to me ‘Because you did this, this and this, because of this character’.

The game is so dense, so thick in terms of plot and the world. The world is so vast now, in terms of all the people you meet and the different things they’re going through. I hope people play it twice, or even three times, to experience the entire thing.

Toufexis also mentioned that Eidos Montreal actually added a sidequest to the game thanks to the delay, even though everything else was complete (the main reason for the delay itself was polishing it all to higher quality).

No Deus Ex: Mankind Divided DX12 Support At Launch

Deus Ex: Mankind Divided is powered by the new Dawn Engine. It will feature DirectX 12 support and several technical advancements detailed in our recent report; the game will launch simultaneously on PC, PlayStation 4 and Xbox One.

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