[Speculation] Xbox One Won’t Be Able To Run Next-Gen Games At 1080p And 60 FPS Anytime Soon

Gamers are really concerned about the resolution and frame rate of next-gen games offered by the latest gaming consoles. While PlayStation 4 and Xbox One are both selling pretty well in the local market. It looks like gamers and developers are not having a good time with Microsoft's Xbox One because of its lower hardware capabilities.

Xbox One Won't Be Able To Run Games At 1080p And 60 FPS Anytime Soon - Not Enough Power But Tools Will Improve

Many gamers have been complaining about Xbox One not running next-gen games at full HD resolution and 60 frames per second. The most plausible explanation for Xbox One running latest games at lower resolutions is its system specifications, which are much lower than that of PlayStation 4.

Many speculations have been made about how Xbox One will handle upcoming next-gen games. As a contributing reviewer and speculator, an industry insider Pete Dodd has shared his thoughts on the topic. According to him, we won't be able to see next-gen games running smoothly on Xbox One at 1080p and 60 FPS anytime soon.

The rumors of Halo 5 and Halo 2 Anniversary have gathered attention and Xbox One players are desperately waiting to experience the new world of Microsoft's upcoming exclusives but according to Pete Dodd, Xbox one won't be offering true next-gen gaming experience anytime soon. Dodd made few Tweets discussing the hardware and gaming capabilities of Xbox One. He first discussed the UI of Xbox One and stated that it was a complete mess but Microsoft did a great job pulling it together.

When asked, how will the cloud help Xbox One to run games at native 1080p and 60 FPS?, Dodd replied that cloud will not contribute in rendering games for at least next five years.

Another questions was that will 8% decrease in Xbox One GPU system reserved memory help in achieving higher resolution and frame rate, Dodd's reply to the question was:

In reply to a user, who said that he believes that Microsoft's Xbox one should have had at least 12GB DDR3 RAM to compete with PlayStation 4's 8GB GDDR5 RAM, Dodd said that the problem is not with the amount of ram, it is the speed that counts.

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