Microsoft Is Planning To Reduce The 10% System Reserved Xbox One GPU To 2%

Microsoft is struggling to boost the Xbox One's hardware potential and make the console even more manageable for the developers. The Xbox One's hardware specifications are slightly less than PlayStation 4 and lately a lot of users have been complaining about it because of the next-gen games running on lower frame rate on Xbox One.Xbox One

Microsoft Turning The 10% Xbox One System reserved GPU To 2% - Broadening The Room For Developers

Microsoft has taken many important decisions after the release of Xbox One to represent it as a better next-gen console. According to an industry insider, Microsoft's next step to make the developers' accessibility wider towards its latest console would be to reduce the Xbox One GPU reservation for operating system.

Pete Dodd,  a reliable industry insider claimed via his Twitter account that Microsoft is going to reduce the system reserved memory of Xbox One GPU, doing this would provide more space to developers. Xbox One Operating system uses 10% reserved memory of the console's graphics processing unit, this 10% would be reduced to 2% only.

Xbox One GPU is used for certain operating system functions so the 10% of it is reserved for the console's OS. According to another Tweet by Dodd, the GPU is currently reserved for video and Kinect functions. "Gpu for that certain system had 10% reserved. 8% video. 2% voice. Voice will remain. That video 8% will be up to devs. As it should be," he Tweeted.

The reduction in Xbox One GPU system reservation would widen the room for developers. Microsoft has not officially confirmed the news but it looks like this would really happen as the manufacturer also previously increased the clock speed of Xbox One CPU. Ahsan Rasheed, another industry insider replied to the Dodd's Tweet saying that this is a “great news for Xbox fans.”

We can only count this news as a rumor until Microsoft officially confirms it. We would update this thread if an official announcement is made by the manufacturer. Would Microsoft be able to overcome or match Sony's PlayStation 4 hardware potential by reducing the Xbox One GPU reserved memory? Please share your thoughts on the topic in the comments.

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