Watch Dogs Legion Has Permadeath, But It’s Optional and Only for Single Player

Alessio Palumbo
Watch Dogs Legion Title Update 3.20

With the release date of Watch Dogs Legion now only two months away, Ubisoft Toronto's Creative Director Clint Hocking participated in a Reddit Ask Me Anything (AMA) session two days ago to answer questions from the community.

The most interesting details shared by Hocking shed more light on the Permadeath mode for the many characters players will get to pick for their team of insurgents. The developer said that this is merely optional in single player, with a separate setting for difficulty, so you could be playing on Easy with Permadeath enabled. Additionally, it won't be available in multiplayer in order to avoid griefing.

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Permadeath is an option in the main game, so you do not have to play with Permadeath on. Either way, you can choose to use one character throughout the game - as long as they are not arrested or hospitalized (or killed), you can stick with the same character throughout - except for a couple of instances where you might need someone specific.

If you are playing in Permadeath Mode (which is optional) and all of your characters are Dead, or simultaneously Arrested or Hospitalized, and you have none left, the game is over and you will need to restart from the beginning. Permadeath can be turned off (but not back on) in the options menu at any time. Whether you are in Permadeath or not, operatives can be arrested or hospitalized, which takes them out of action for a while, but you can recruit people to reduce that time (such as Doctors or Police Officers who can get your operatives back faster).

Permadeath is an option in the main game. However, it's not part of Multiplayer because we found very early that there was too much potential for griefing and randomness that didn't add to the fun of the game. We'll talk more about multiplayer soon.

Watch Dogs Legion is out on October 29th for PC, PlayStation 4, Xbox One and Google Stadia.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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