VirtualLink Aims to Become New Standard Connector For VR Headsets, Uses USB-C
An industry consortium lead by Nvidia, Oculus, Valve, AMD, and Microsoft have today introduced the VirtualLink specification which is an open standard for next-generation VR headsets to connect to PCs and other similar devices with a single high bandwidth USB Type-C connector, forgoing the mess of cables that have traditionally plagued VR gaming.
New Open Standard For Connecting Next Generation VR Headsets Titled VirtualLink Uses USB Type-C
The Connection is an alternate mode of USB-C should simplify and speed up the setup time for your VR gear avoiding one of the major inconveniences of having and using a VR headset in a room where it isn't always connected. It should also make VR experiences much easier with smaller devices like laptops and notebooks.
“Simulating reality requires incredible visual fidelity and processing power. With a single, high-bandwidth cable, VirtualLink unlocks the full potential of the PC to power amazing VR experiences.”
Jason Paul - General manager of gaming and VR, NVIDIA.
This may also help in the long term with the need to provide higher display resolutions and high bandwidth cameras for tracking. VirtualLink connects with VR headsets to simultaneously deliver four high-speed HBR3 DisplayPort lanes, which are scalable for future needs; a USB3.1 data channel for supporting high-resolution cameras and sensors; and up to 27 watts of power.
One of the nicer things about VirtualLink is that it has been purpose built for VR with optimizing latency and keying in on bandwidth demands to make the next generation of VR experiences a much better one.
“At Oculus, we’re committed to making VR easily approachable for a wide variety of people, a consolidated connection point is critical in removing barriers to experiencing high-powered PC VR. With the adoption of VirtualLink technology, purpose-built for VR, we look forward to helping push the industry forward into the next phase of VR.”
Nate Mitchell - head of Rift, Oculus.
“We hope to see the results of this collaboration enhance the user experience and extend the possibilities for all developers and hardware manufacturers,”
Pierre-Loup Griffais - of Valve.
“We have been involved on VirtualLink from the beginning and are supportive of industry-standard approaches for emerging Windows experiences including mixed reality,”
Scott Evans - general manager, Mixed Reality, Microsoft.
The consortium also announced the publication of an advance overview of the VirtualLink specification, available to companies that wish to receive details ahead of the upcoming VirtualLink 1.0 specification. Details are available at www.VirtualLink.org.