Unreal Engine 5.7 Nears Release as GitHub Branch Surfaces

Francesco De Meo
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The Unreal Engine 5.7 may not be too far off from release

Despite having yet to be officially revealed, Unreal Engine 5.7 may not be too far from release, judging from some recent discoveries.

As reported on X by TheRedPixel, an Unreal Engine 5.7 branch is already available on GitHub, while the Main branch has been bumped to 5.8, suggesting the new version of the engine shouldn't be too far from release. While we don't know when the announcement and release will happen, there's a good chance a preview may be released later this month during Unreal Fest Stockholm, which will be held from September 22 to September 24, as TheRedPixel speculates. Likewise, there's no news regarding which new features and improvements the latest version of the engine will bring, but it is expected it will include improvements to hardware Lumen as well as Nanite Foliage.

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The current version of the engine, Unreal Engine 5.6, was launched in June, following the annual edition of State of Unreal. This version of the engine packs hardware ray tracing enhancements that boost Lumen Global Illumination performance, faster geometry streaming for smoother loading of massive static worlds, an intuitive redesign of Motion trails, revamped Tween Tools and redesigned Curve editor and more. The improvements made to the engine have also brought siginficant CPU and GPU improvements over version 5.4, as shown in a comparison video putting a Paris Tech Demo running in UE 5.6 and UE 5.4 running side by side.

Hopefully, every improvement coming with Unreal Engine 5.7 will help reduce the stuttering issues prevalent in almost every game powered by the engine. One exception seems to be Silent Hill F, Konami's new entry in the survival horror series, as its Gamescom demo ran so well that it almost felt like it wasn't powered by UE5.

Francesco De Meo Photo

About the author: Francesco De Meo has been covering video games and technology since 2012, starting his career at small outlets like Gamersyndrome and GeekSnack. After joining Wccftech gaming section in 2015, he quickly expanded his video gaming coverage with in-depth reporting, interviews with iconic industry figures such as Grasshopper Manufacture founder and No More Heroes creator Goichi "Suda51" Suda, Resident Evil series creator Shinji Mikami, Team NINJA's president and Nioh series director Fumihiko Yasuda, and Silent Hill creator Keiichiro Toyama, reviews and on-the-ground coverage of major industry events such as Gamescom and E3. When he's not reporting or reviewing, Francesco can be found playing the genres he loves most, spending time with his six cats, reading, writing music, playing guitar and drumming for his progressive rock band.

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