Unreal Engine 5.3 Is Now Officially Available for Download; Key Enhancements Showcased in New Video

Francesco De Meo
Unreal Engine 5.6

Unreal Engine 5.3, the latest version of the engine by Epic, is now available for download to the public following a few months of preview access.

Alongside releasing the new version of the engine, Epic shared a new video that highlights some of the improvements introduced in it, such as enhancements to core rendering, developer iteration, and virtual production toolsets, experimental new rendering, animation, and simulation features, such as cinematic-quality volumetric rendering, orthographic rendering, a Skeletal Editor, panel-based Chaos Cloth, and support for SMPTE ST 2110. You can check out the video right below and a more detailed changelog for Unreal Engine 5.3 on its official website.

Related Story Unreal Engine 5.8 Cracks Nintendo Switch 2’s Biggest Bottleneck With New Lumen Mode Hitting 60 FPS On Handhelds

While the Unreal Engine 5 has been available for some time, it will be a while longer until we start seeing developers take full advantage of what it has to offer. Among the most impressive games powered by the engine released this year are Layers of Fear, Remnant II, and Immortals of Aveum. The latter, in particular, is the game that utilizes the engine's next-generation features the most, though this came at a huge performance cost at launch, as highlighted by Alessio in his piece.

But the main thorn in Immortals of Aveum's is undoubtedly the disappointing performance. While AMD FSR 2.2 and DLSS 2 and 3 are available, they're simply not enough to make this game a smooth experience. To tell you the truth, DLSS 3 (Frame Generation) is currently outright unusable in this game. Right away, I noticed a massive amount of ghosting just from moving the crosshair a bit; you can see how that would make it impossible to keep in a first-person shooter game. I've informed the developers of the issue and was told a fix would be coming.

Francesco De Meo Photo

About the author: Francesco De Meo has been covering video games and technology since 2012, starting his career at small outlets like Gamersyndrome and GeekSnack. After joining Wccftech gaming section in 2015, he quickly expanded his video gaming coverage with in-depth reporting, interviews with iconic industry figures such as Grasshopper Manufacture founder and No More Heroes creator Goichi "Suda51" Suda, Resident Evil series creator Shinji Mikami, Team NINJA's president and Nioh series director Fumihiko Yasuda, and Silent Hill creator Keiichiro Toyama, reviews and on-the-ground coverage of major industry events such as Gamescom and E3. When he's not reporting or reviewing, Francesco can be found playing the genres he loves most, spending time with his six cats, reading, writing music, playing guitar and drumming for his progressive rock band.

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