Ubisoft Dev: PS4 Couldn’t Handle 1080p/30fps for Assassin’s Creed Unity – The Game is Crazily Optimized
Despite some official statements that Ubisoft recently gave to avoid further disparagement regarding the fact that its upcoming next-gen exclusive, historical-adventure open world video game title called Assassin's Creed Unity will run at a native resolution of 900p and 30fps on the latest PlayStation 4 and Xbox One consoles, the French video game company is still taking quite a lot of flak from gamers, and it looks like it is really annoying some developers behind the game. Recently, an anonymous Ubisoft developer sent out an email that threw some light on the difficulties that the development team faced while optimizing Assassin's Creed Unity on latest consoles, and claimed that the PlayStation 4 couldn’t run the game at 1080p/30fps.
Alleged Ubisoft Developer Claims PS4 Couldn't Run Assassin's Creed Unity at 1080p/30fps - Throws Light on Development Issues
A week ago, senior producer behind Assassin's Creed Unity, Vincent Pontbriand, revealed that the game will run at a native resolution of 900p and 30 frames per second on the latest PlayStation 4 and Xbox One consoles, and said that this decision was made to avoid all the controversial debates and stuff. However, Ubisoft told Kotaku the next day that the game’s technical team started working from the ground to achieve maximum optimization, and 900p was the final attainable resolution, thus it represents the technical limitations of both systems. Aesthetics of 30fps were defended by Alex Amnico shortly after Ubisoft’s statement.
Despite the clarification, the online gaming community remained skeptical, and it was generally thought that PlayStation 4’s ability to run Assassin's Creed Unity at higher resolution has only been suppressed to achieve parity between the latest consoles. However, in a recent email that was sent out to the Giant Bomb crew by an alleged Ubisoft developer, it has been clearly mentioned that the PlayStation 4 “couldn’t handle Assassin’s Creed Unity at 1080p/30fps.” The email further explains how Ubisoft achieved 900p/30fps and what were the adversities that the development team had to face along the way.
The email was read during October 14’s Giant Bombcast. The anonymous developer who sent this email was even willing to provide his position as verification. Nevertheless, we are still looking out for confirmation and this story will be updated with new information as soon as it becomes available. Until then, you can read the transcript of the email that has been provided by NeoGAF user BruiserBear. We have highlighted the important words.
“I’m happy to enlighten you guys because way too much bullshit about 1080p making a difference is being thrown around. If the game is as pretty and fun as ours will be, who cares? Getting this game to 900p was a BITCH. The game is so huge in terms of rendering that it took months to get it to 720p at 30fps. The game was 9fps 9 months ago. We only achieved 900p at 30fps weeks ago. The PS4 couldn’t handle 1080p 30fps for our game, whatever people, or Sony and Microsoft say. Yes, we have a deal with Microsoft, and yes we don’t want people fighting over it, but with all the recent concessions from Microsoft, backing out of CPU reservations not once, but twice, you’re talking about a 1 or 2 fps difference between the two consoles.So yes, locking the framerate is a conscious decision to keep people bullshiting, but that doesn’t seem to have worked in the end.”
“Even if Ubi has deals, the dev team members are proud, and want the best performance out of every console out there. What’s hard is not getting the game to render at this point, it’s making everything else in the game work at the same level of performance we designed from the start for the graphics. By the amount of content and NPCs in the game, from someone who witnessed optimization for lots of Ubisoft games in the past, this is crazily optimized for such a young generation of consoles. This really is about to define a next gen like no other game before. Mordor has next gen system and gameplay, but not graphics like Unity does. The proof comes in that game being cross gen. Our producer (Vincent) saying we’re bound with AI by the CPU is right, but not entirely. Consider this, they started this game so early for next gen, MS and Sony wanted to push graphics first, so that’s what we did. I believe 50% of the CPU is dedicated to helping the rendering by processing pre-packaged information, and in our case, much like Unreal 4, baked global illumination lighting. The result is amazing graphically, the depth of field and lighting effects are beyond anything you’ve seen on the market, and even may surpass Infamous and others. Because of this I think the build is a full 50gigs, filling the blu-ray to the edge, and nearly half of that is lighting data.”
Ubisoft's troubles are not limited only to Assassin's Creed Unity. In a recent report, it has been revealed that Microsoft and Sony are pressuring the French video game developer to lock its next-gen games at 30fps on PC, apparently to achieve parity with the latest PlayStation 4 and Xbox One consoles. You check out the complete report here.
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