Massive Boss: The Division Still Grows, Isn’t Impacted by Other Launches; It Will Be Supported Alongside 2

Alessio Palumbo
The Division

Tom Clancy's The Division was one of the best selling new IPs released in this console generation. Now, almost exactly three years after its March 2016 launch, it will receive a sequel on March 15th, 2019.

Speaking to GamesIndustry, David Polfeldt (Managing Director at Massive Entertainment) suggested that while many players of The Division will be prompted to check out the sequel, the two games could be both supported going forward.

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It's been three years between The Division and Division 2. I think there's a lot of interest in trying a similar type of mechanic but in a new way. I'm pretty sure people are curious about the new one.

Part of me thinks maybe The Division should remain live and The Division 2 is an alternative path for some people. I don't know what will happen, I think we need to remain very open-minded about that.

To further that point, a Ubisoft spokesperson added that The Division will be supported "long-term", which makes sense if the existing player base doesn't fully migrate to the second installment.

Polfeldt also said that to the studio's surprise, The Division doesn't seem to be impacted by competitor's new releases. In fact, the game is still growing to this day.

I was expecting to see more of an impact on our player base. It's one of the things that has surprised me with The Division: people play a lot - in fact, we have a larger player base now than we had six months ago. We're not particularly impacted by what other games are doing - that's been a bit of a surprise to me, because I would have expected that when something huge launches, obviously players play more than one game so I was expecting to see more ups and downs in the player base. But it's growing - it's a mystery to me, but it's working out quite well.

Check out the Gamescom 2018 trailer below.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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