Star Wars Battlefront’s Campaign Was Cut To Release the Game Alongside the Movie, Says EA

Alessio Palumbo
Star Wars Battlefront

Star Wars Battlefront released without a proper single player campaign, as you already know if you read our review. However, Electronic Arts have now revealed during yesterday's Investor Day that a conscious decision was made to cut the campaign in order to allow Star Wars Battlefront to release alongside Star Wars: The Force Awakens (and use its huge traction).

Patrick Soderlund, Head Honcho of EA Studios, said:

We made [the choice] due to time and being able to launch the game side-by-side with the movie that came out to get the strongest possible impact.

Just last week, it was confirmed by Electronic Arts that a new Star Wars Battlefront will release in late 2017, probably coinciding again with the upcoming Star Wars: Episode VIII (scheduled to debut on December 15, 2017).

This Battlefront "sequel" will focus on the new trilogy, while the first one was entirely based on the old movies. Soderlund also said that EA intends to improve the reception of both critics and gamers, which probably means the highly requested campaign might be included this time around.

I think the team created a really good game based on the premise that we had. I would say the game has done very well for us and reached a very different demographic than a traditional EA game.

So from that perspective, it's a success. Are we happy with the 75 rating? No. Is that something we're going to cure going forward? Absolutely.

Don't expect to learn a lot more about Star Wars Battlefront 2 until next year, though. This year will be all about Battlefield 1 and Titanfall 2.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

Follow Wccftech on Google to get more of our news coverage in your feeds.

Button