Yesterday, Kwalee announced the release date of Luna Abyss, the stylish bullet hell first-person shooter game in development at internal studio Kwalee Labs (previously known as Bonsai Collective). The single player title will be released on May 21, 2026 for Xbox Series S|X, Xbox on PC, Xbox Cloud Gaming (with Game Pass), PC via Steam and the Epic Games Store, and PlayStation 5.
I previously interviewed Creative Director Benni Hill and Production Director Hollie Emery to discuss the game's intriguing visual style and gameplay influences. David played the updated demo (which is still available on Steam, if you want to check it out) and fell in love with Luna Abyss:
Altogether, Luna Abyss has a real shot at being one of the most entertaining shooters to hit the market in 2026. If it can keep its gameplay experience in that sweet spot throughout the entire time, without dragging the game's design pacing, then it'll be an extremely fun complete package. If its narrative can live up to its setup and world design, then it could land as not just one of the best indies in 2026, but one of the best games in 2026.
In Luna Abyss, players control Fawkes, a prisoner sentenced to explore a vast derelict megastructure beneath the surface of Luna, a mimic moon that mysteriously appeared in Earth's orbit. The descent is supervised by Aylin, an AI prison warden, while Fawkes uncovers the ruins of a lost colony and the dark fate of the city of Greymont, tracing a cryptic prophecy tied to a mysterious entity called the All-Father and a shadowy collective. The game draws heavily from Junji Ito and Lovecraftian cosmic horror for its tone: hauntingly beautiful but deeply unsettling.
Combat is built around first-person bullet hell action. Enemies fire complex projectile patterns that players must navigate while a lock-on system handles targeting, freeing attention for survival. All weapons forgo traditional ammo in favor of a cooldown/overheat system, pushing players to constantly swap between tools like a scout rifle, a Shieldbreaker shotgun that counters energy-shielded enemies, and a high-power rifle that can pierce multiple foes. Interspersed with combat is fluid first-person platforming: sprinting, jumping, and dashing through massive, brutalist vertical environments, with boost gates and environmental hazards adding variety to traversal. The game is estimated at 8 to 10 hours, punctuated by large scale boss fights at the end of each biome.
The minimum and recommended system requirements for Luna Abyss are listed below.
| Specs | Minimum | Recommended |
|---|---|---|
| OS | Windows 11 64-bit | Windows 11 64-bit |
| Processor | Intel Core i5-8600K / AMD Ryzen 5 2600 | Intel Core i5-10600K / AMD Ryzen 5 3600 |
| Memory | 8 GB RAM | 8 GB RAM |
| Graphics | NVIDIA GeForce GTX 1660 / AMD Radeon RX 590 | Nvidia GeForce GTX 1660 / AMD Radeon RX 590 |
| DirectX | Version 12 | Version 12 |
| Storage | 15 GB available space | 15 GB available space |
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