Luna Abyss Locks May 21 Release as Kwalee’s Junji Ito-Inspired Bullet Hell FPS Targets 2026’s Indie Crown

Alessio Palumbo
An illustration for Luna Abyss showing futuristic characters with the text 'COMING MAY 21, 2026' against a dark background.
Luna Abyss launches May 21, 2026 on PC, PS5, and Xbox. The bullet hell FPS features cosmic horror, fluid platforming, and intense combat.

Yesterday, Kwalee announced the release date of Luna Abyss, the stylish bullet hell first-person shooter game in development at internal studio Kwalee Labs (previously known as Bonsai Collective). The single player title will be released on May 21, 2026 for Xbox Series S|X, Xbox on PC, Xbox Cloud Gaming (with Game Pass), PC via Steam and the Epic Games Store, and PlayStation 5.

I previously interviewed Creative Director Benni Hill and Production Director Hollie Emery to discuss the game's intriguing visual style and gameplay influences. David played the updated demo (which is still available on Steam, if you want to check it out) and fell in love with Luna Abyss:

Related Story Luna Abyss Review: Tight Movement and Stellar Performances Carry an Unmissable Shooter Despite Bland Enemy Design

Altogether, Luna Abyss has a real shot at being one of the most entertaining shooters to hit the market in 2026. If it can keep its gameplay experience in that sweet spot throughout the entire time, without dragging the game's design pacing, then it'll be an extremely fun complete package. If its narrative can live up to its setup and world design, then it could land as not just one of the best indies in 2026, but one of the best games in 2026.

In Luna Abyss, players control Fawkes, a prisoner sentenced to explore a vast derelict megastructure beneath the surface of Luna, a mimic moon that mysteriously appeared in Earth's orbit. The descent is supervised by Aylin, an AI prison warden, while Fawkes uncovers the ruins of a lost colony and the dark fate of the city of Greymont, tracing a cryptic prophecy tied to a mysterious entity called the All-Father and a shadowy collective. The game draws heavily from Junji Ito and Lovecraftian cosmic horror for its tone: hauntingly beautiful but deeply unsettling.

Combat is built around first-person bullet hell action. Enemies fire complex projectile patterns that players must navigate while a lock-on system handles targeting, freeing attention for survival. All weapons forgo traditional ammo in favor of a cooldown/overheat system, pushing players to constantly swap between tools like a scout rifle, a Shieldbreaker shotgun that counters energy-shielded enemies, and a high-power rifle that can pierce multiple foes. Interspersed with combat is fluid first-person platforming: sprinting, jumping, and dashing through massive, brutalist vertical environments, with boost gates and environmental hazards adding variety to traversal. The game is estimated at 8 to 10 hours, punctuated by large scale boss fights at the end of each biome.

The minimum and recommended system requirements for Luna Abyss are listed below.

SpecsMinimumRecommended
OSWindows 11 64-bitWindows 11 64-bit
ProcessorIntel Core i5-8600K / AMD Ryzen 5 2600Intel Core i5-10600K / AMD Ryzen 5 3600
Memory8 GB RAM8 GB RAM
GraphicsNVIDIA GeForce GTX 1660 / AMD Radeon RX 590Nvidia GeForce GTX 1660 / AMD Radeon RX 590
DirectXVersion 12Version 12
Storage15 GB available space15 GB available space
Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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