Star Wars Battlefront Ray Tracing Showcase Shared by MassiHancer

Alessio Palumbo
MassiHancer

Star Wars Battlefront may be close to six years old now, but it still looks amazing on PC, even more so if you check out graphics showcases like the one shared by MassiHancer.

You may recognize the name from some popular graphics mods for games like DOOM Eternal. MassiHancer, whose real name is Giulio Guglielmi, reached out to Wccftech to provide more information about his latest Star Wars Battlefront 'remastered' showcase video.

Related Story Watch Dogs Legion Looks More Cinematic Than Ever in RT ‘Direct Illumination’ Showcase
I tried to make the Frostbite Engine shine again, thanks to many months of my spare time creating shaders for ENB Series and then converting them to Reshade.
I tried  to improve Godrays, the Clouds and Particles effects andfilmic impact with Color grading (through many, many shaders).
You can instantly find better Details, new realistic Reflections, sharper textures, better sense of depth thanks also to the use of RT Beta Shader fromPascal Gilcher, but using more customized shaders to improve the Global Illumination and ambient occlusion.
I worked hard to create a Tonemap and a Dynamic Dof that is very similar to the one seen on Unreal Engine 5 tech demo. To avoid any smoke bleeds between RT shader and the in-game effects like smoke and explosions, I used a Fog-Transparency detector.
After comparison scenes starting at 2:32, you can find gameplay footage at 7:02 featuring the planets of Tatooine and Sullust with all the RT effects enabled! This is rendered in real time in 8K resolution thanks to the NVIDIA GeForce RTX 3090 graphics card.

This Star Wars Battlefront MassiHancer showcase isn't currently available to the public. If you wish to speed MassiHancer, it might be a good idea to donate through the creator's Patreon page.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

Follow Wccftech on Google to get more of our news coverage in your feeds.

Button