Sony’s Jim Ryan Says Backwards Compatibility Isn’t Used Much; Promises Focus on eSports Going Forward

Alessio Palumbo

Ahead of the upcoming E3 2017, Sony Interactive Entertainment Europe's boss (and Global Head of Marketing and Sales) Jim Ryan was interviewed by Time magazine on a number of PlayStation-related topics, from the PlayStation 4 Pro console to PlayStation VR and even the PS Vita.

However, two of the most interesting statements were made in regards to backwards compatibility and eSports. Even though adding the former to its Xbox One has been a huge success for Microsoft, Ryan dismissed backwards compatibility as something that people ask for but don't really use.

Related Story Yakuza Kiwami 3 & Dark Ties Review – Go Home and Be a Family Man

When we've dabbled with backwards compatibility, I can say it is one of those features that is much requested, but not actually used much. That, and I was at a Gran Turismo event recently where they had PS1, PS2, PS3 and PS4 games, and the PS1 and the PS2 games, they looked ancient, like why would anybody play this.

In regards to eSports, he confirmed that it will be a significant focus for Sony's PlayStation brand as a whole going forward.

It's a subject that is occupying us quite a lot these days, and something we're looking at very carefully. We're trying to find precisely what the role of the platform holder is in that value chain. Seeing how we can actually make the whole eSports thing bigger, better, different and bespoke to PlayStation is something you're going to be hearing quite a lot about in the next year or two.

For the moment being, it does look like Sony Interactive Entertainment is much more active on the eSports front than Microsoft, for instance. PlayStation has had official Leagues in countries like Spain, Portugal, and Italy for a while now - it could be time to expand in the United States, the UK, and more countries soon.

Moreover, Milestone recently announced that MotoGP 17 will feature an exclusive PlayStation 4 eSports tournament in collaboration with Dorna.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

Follow Wccftech on Google to get more of our news coverage in your feeds.

Button