Sekiro Multiplayer Mod in the Works, Currently Supports Three Players

Alessio Palumbo
Sekiro multiplayer mod

A Sekiro multiplayer mod is in the works, as testified by the videos posted on YouTube (and embedded below) by user LukeYui.

While the first videos were merely tests without sync and animations working correctly, in a matter of days the creator was able to fix most issues. Yesterday's video shows the Sekiro multiplayer mod working well thanks to the following improvements:

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Sekiro: Shadows Die Twice was the first Souls-like game made by FromSoftware with no multiplayer elements at all. Even without this popular feature, the game went on to be a huge success for the Japanese developer, selling almost four million units as of June 2019 according to the last sales update. The game was also a critical darling, winning several Game of the Year Awards and scoring very high in most reviews. In ours, Nathan said:

Some issues aside, Sekiro’s overall flow and cadence is great. The game’s world has that familiar knotty, interconnected From Software structure, but it feels more open and less oppressive. Bosses are tough, but you’re nicely rewarded for defeating them with big new areas to explore or a helpful upgrade to your abilities. This is From Software’s most rewarding journey yet, and there’s a lot of journey to be had – Sekiro serves up about the same number of locations as your typical Dark Souls game, but it packs those areas with more challenges. This game serves up somewhere in the neighborhood of three dozen bosses. Expect a 30 to 50 hour adventure, depending on how sharp you’ve been keeping your blade.

Should this Sekiro multiplayer mod be released publicly, we'll be sure to let you know here on Wccftech. Stay tuned.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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