Scorn Will Haunt Players’ Dreams a Week Earlier than Expected

Nathan Birch

Over the past few years, players have become accustomed to ever-more-frequent game delays, but believe it or not, things can go the other way. Case in point, the anticipated H.R. Giger-inspired horror game Scorn has announced it’s actually coming out a week earlier than expected! Why the release date has moved is unknown, but likely developer Ebb Software simply wanted to get out of late October, which is particularly crowded this year. You can check out a quick announcement trailer for the new Scorn release date, below.

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Well, uh… thanks for giving us nightmares earlier than expected, I guess! Haven’t been keeping up with Scorn? Here’s the game’s official description

“Scorn is an atmospheric first-person horror adventure game set in a nightmarish universe of odd forms and somber tapestry. It is designed around the idea of "being thrown into the world". Isolated and lost inside this dream-like world, you will explore different interconnected regions in a non-linear fashion. The unsettling environment is a character itself. Every location contains its own theme (story), puzzles and characters that are integral in creating a cohesive world. Throughout the game you will open up new areas, acquire different skill sets, weapons, various items and try to comprehend the sights presented to you.”

  • Cohesive "Lived-In" World - Scorn takes place in an open-ended world with different interconnected regions. Each region is a maze-like structure with various rooms and paths to discover. All the storytelling happens in-game, with no cut-scenes to distract you from the grisly reality of the living, breathing world you’re in. But keep your eyes open - the game won’t show you any sympathy if you miss something important on your uneasy travels.
  • Full-Body Awareness - Players will experience better immersion being aware of the character’s body and movement. Interaction with the world is realistic - objects are picked up with your hands (instead of just floating in midair), machines and instruments are operated by grabbing the controls, etc.
  • Inventory and Ammo Management - Your loadout is defined and limited. This plays a big role in keeping the player in an even greater state of awareness throughout the whole game. Players will have to think about when to fight and when to take cover and how their actions affect the world around them. Different play styles will be needed to advance.

Scorn crawls onto PC and Xbox Series X/S on October 14.

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