RTX Remix Toolkit Updated by NVIDIA with Many QoL Features

Alessio Palumbo
NVIDIA RTX Remix

A few hours ago, NVIDIA updated the RTX Remix toolkit with several quality-of-life features that had been requested by the modding community:

  • RTX Remix now verifies the existence of a top-level mod.usda layer in your project, alerting modders if it's missing.
  • Project-specific layer selections are now retained upon project closure and reopened, facilitating a smoother workflow.
  • Automatic detection and correction of incorrect layers as edit targets have been implemented, accompanied by a warning in the viewport.
  • Enhanced functionality to duplicate, copy, and paste lights within the selection tree.
  • Ability to copy and paste attributes across assets, including position, rotation, scale, and material properties.
  • Addition of a hardware check to identify unsupported GPUs, aiming to mitigate crashes and critical issues encountered by modders.
  • Expanded compatibility of RTX Remix Texture Tools to include JPEG files.
  • Introduction of inference modes in RTX Remix Texture Tools, offering a choice between speed and quality optimization.
  • Inclusion of the latest RTX Remix Runtime version (v. 0.4.1) with this update.
  • In our prior RTX Remix build, we allowed users to adjust the XYZ scale of a light, but it effectively did not function properly. We’ve redesigned it to enable users to somewhat shape their lights. Manipulating the scale for lights will now multiplicatively apply to the radius of that light.
    --For cylindrical lights and sphere lights, whichever number is largest amongst the XYZ scale will multiply the radius
    --For disk lights, shaping is controlled by the X and Z scaling factors
    --For rectangular lights, shaping is controlled by the X and Y scaling factors

The toolkit update also delivered a few bug fixes. The functionality of the F hotkey has been tweaked to ensure consistent object focusing regardless of the position of the cursor. Compatibility issues with multi-GPU setups, such as laptops with integrated and dedicated GPUs, have been resolved. Moreover, the default light intensity settings have been adjusted for new lights.

Related Story Dark Messiah of Might and Magic Community Edition in the Works with an Updated Source Engine, Ubisoft’s Blessing, and RTX Remix Mod

The RTX Remix toolkit was officially launched in late January and is available to download via the Omniverse launcher. Upon its release, we published an exclusive interview with Product Manager Nyle Usmani to discuss the origins of the project, its current status, and potential development.

Modders are already hard at work remastering old PC games, but it may well take quite some time before we see anything playable from start to bottom without bugs or glitches.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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