RPCS3 Update Fixed Graphical Issues in Metal Gear Solid 4 and Many Other AAA Games

Alessio Palumbo
RPCS3 update

A new RPCS3 update now allows the PlayStation 3 emulator to properly render lighting and shading in a plethora of triple-A games, such as Metal Gear Solid 4: Guns of the Patriots for instance. Check out the video demonstration below.

In June kd-11 finished working on two change-sets which fixed graphical issues across multiple AAA titles such as MGS4, the Ratchet & Clank Future games, Resistance 1 & 2, all the inFamous games... and a whole lot more. This even fixed Metal Gear Solid 4's shadows which previously regressed.

RPCS3 has improved majorly over the years, allowing users to play games such as Demon's Souls and Metal Gear Solid 4 at higher than the original 30FPS frame rate, mostly thanks to the support of 834 Patrons. Here's the official roadmap of what the developers are planning to add or improve in the future.

Related Story RPCS3 Can Now Run All Released PlayStation 3 Games

Short Term RPCS3 Goals

  • Improve SPU/PPU LLVM recompiler compatibility, add more optimizations. (Nekotekina)
  • Implement parametrized PPU/SPU Interpreters reusing current LLVM IR generator, remove original hard-coded interpreters and make LLVM mandatory. Add options regulating its accuracy detached from the base choice of the Interpreter or the Recompiler. (Nekotekina)
  • Fix any remaining RSX regressions.
  • Improve the GPU-side program decompiler/interpreter. (kd-11)
  • Rework RSX <-> Cell synchronization framework to be more cohesive. (kd-11)

Medium Term RPCS3 Goals

  • Improve SPU instruction accuracy for Fast Interpreter and ASMJIT, investigate vectorized software FP implementation.
  • Improve audio and video decoders for better speed and compatibility.
  • Improve controller support. This includes emulated controllers (with mouse or keyboard) and real controllers as well.
  • Improve solution structure, move and rename some files.
  • Implement missing syscalls. Allow to LLE more system modules.
  • Write automatic tests to minimize bugs.
  • Implement config tristate in GUI for per-game configurations.
  • Improvements to the shader generation and cache system
  • Remove obstacles for ASLR support. (Nekotekina)
  • Rewrite signal handlers to improve reliability and support exceptions. (Nekotekina)

Long Term Goals

  • Support booting from original game discs.
  • Implement user manager.
  • Support mic, camera, USB peripherals, etc.
  • Implement network functionality.
  • Implement every system module in the emulator. This will allow RPCS3 to work without the PS3 firmware.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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