Metal Gear Solid 4 Can Now Be Played at Over 30 FPS in 4K Through RPCS3 Emulator
Only a few weeks ago, we reported that the RPCS3 emulator (for PlayStation 3 games on PC) could finally boot Metal Gear Solid 4, the 'Tactical Espionage Action' game launched in 2008 for Sony's console.
There seems to have been a lot of progress since. YouTuber BSoD Gaming managed to play at 4K and over 30 FPS (up to 60 FPS, which seems to be an engine limit of Metal Gear Solid 4) before experiencing a crash. For the record, these are his PC's specs: i7 8700k @5.0GHz,16gb DDR4 3200MHz RAM, GTX 1080Ti 11gb, 256gb NVME M.2 SSD.
The Higher Performance is due to setting Vblank in advanced settings to 240 (Bypasses the enforced sync in the game) & also the disabling of Zcull through an edit to the emulator (Not advised for other games, but works well for MGS4) This video ends about 40 seconds before the game crashed due to currently unsolvable RSX issues(Where the game locks to 24 FPS and becomes un responsive), regardless its almost a miracle that I got to play it for so long for this video, without it crashing. Hopefully these issues with stability will be solved soon. As MGS4 is looking amazingly well in the latest updates to this Emulator.
As always, we'll keep you posted on meaningful news from the emulation scene. Stay tuned!
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