Riot Settles Lawsuit by Paying Every Female Employee Since 2014 with $10M Fund

Alessio Palumbo
Riot Games

Riot, the Los Angeles based game developer known for League of Legends, has settled the class action lawsuit started last year by two female employees on the grounds of gender discrimination and sexual harassment.

Truth to be told, the news of the settlement came back in August. However, we have now learned of the details of the settlement thanks to the Los Angeles Times. Every female employee of Riot since 2014 (around a thousand) will be entitled to be paid out of a $10 million fund set aside for this specific purpose. That would translate into a ten thousand dollar payment if reparations were distributed equally.

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A Riot spokesperson told LATimes:

We’re pleased to have a proposed settlement to fully resolve the class action lawsuit. The settlement is another important step forward and demonstrates our commitment to living up to our values and to making Riot an inclusive environment for the industry’s best talent.

On the game development front, Riot unveiled a handful of new games earlier this year. League of Legends: Wild Rift will launch on consoles and mobile devices at some point in 2020; Legends of Runeterra, a free-to-play collectible card game currently in beta, is also expected to debut next year on PC, Android and iOS devices.

The three more interesting projects are the ones still far from release, though. Project A, for instance, is a competitive first-person shooter where unique character abilities will be intertwined with gunplay; Project L, on the other hand, is a 2D fighting game coming from ex Radiant Entertainment leads (the Cannon brothers, also known as the founders of the Evolution Championship Series; Tony Cannon created the GGPO middleware, too). Last but not least, Project F was briefly showcased and described by Riot as 'a project that explores the possibilities of traversing the world of Runeterra with your friends'.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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