Ring of Elysium and Moonlight Blade Are Getting NVIDIA RTX Effects

Alessio Palumbo
Ring of Elysium

Ring of Elysium and Moonlight Blade, two free-to-play PC games developed by Tencent's Aurora Studios, will support ray tracing thanks to a partnership with NVIDIA. To be precise, Ring of Elysium already added them, while Moonlight Blade will do so with an update due on October 22nd.

Both games are based on the internally made QuickSilverX game engine and will be bolstered by ray-traced global illumination and ambient occlusion. Below you'll find more details on each addition as they were relayed by the developers through a blog post published yesterday on NVIDIA's website. As a reminder, Ring of Elysium can be downloaded directly from Steam, but Moonlight Blade actually hasn't made it yet to Western countries, though you could try to access it via unofficial means.

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Bailin An, technical director from Tencent Aurora Studios, said:

“Since Ring of Elysium is a shooter with dynamic, large maps. We have high demands on dynamic global illumination, and higher demands on frame rates. And to our surprise, RT-core brings such an amazingly high-performance for us to implement the dynamic global illumination. It’s just so gorgeous and so efficient at the same time!”

Feng Yang, game producer of Moonlight Blade, added:

“Moonlight Blade is a game with day-night cycles and fully dynamic weather. There are lots of things we can’t do without dynamic global illuminations. And with RT based global illumination, the game is not only more photo-realistic, but also expanded dramatically on our design and artwork possibilities.”

Ethan Yu, president of Tencent Aurora Studios, stated:

“For a long time, we have been eager to create film-quality game worlds for players, and the introduction of real time ray tracing in video games by NVIDIA was a crucial step towards this vision. The dev teams behind our two products are thrilled by the improvements in graphics quality and performance brought by real time ray tracing. We will continue to work closely with NVIDIA to create game worlds that are more vast, more realistic, and more beautiful.”

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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