Tequila Works on RiME for Switch: “Doing Everything In Our Power To Preserve The Gameplay Experience”
Developer on RiME, Tequila Works, is working hard to release the title on the Nintendo Switch and wants to make sure that the gameplay experience is preserved on Nintendo’s new platform.
While the puzzle-adventure from the Spanish developer was released for other platforms back in May of this year, the Switch version was delayed to November of this year to release the game “in as strong a state as possible”. Development on the Switch version began after development on the PC, PS4, and Xbox One versions, and extra time was needed to bring the game to the Switch.
In a new post on the forum of the game’s publisher, Grey Box, RiME’s lead producer, Cody Bradley, talked some more about the decision to delay the game on the Switch. Apparently, the initial Switch port wasn’t living up to Tequila Works’ quality standards, and more time was needed to implement all of the fixes that were required. “The end result was that the port wasn’t living up to our quality standards, and we made the decision to delay the Switch version while we figured out what it would take to get things to where they needed to be”, Bradley explained. “This involved a lot of testing various approaches and rework of art content. When we finally had a path forward, it became abundantly clear that we would need to delay again; the fixes were taking a lot of time to implement.”
According to the producer, the team at Tequila Works is currently hard at work to get the game ready for submission for first party review.
“Right now, the teams at Tantalus and Tequila Works are busy optimizing shaders, fixing bugs, and getting the game ready for our submission to first party review”, he said. “It takes about two months when all is said and done to actually get the game on store shelves after that point. If all goes well, this will be the last time you hear from us on this subject.”
In the last part of this post, Bradley pointed out that the team is doing everything they can to give everyone the same gameplay experience.
“One final note, we’re doing everything in our power to preserve the gameplay experience from other platforms. This means that all of the optimizations we’re chasing do not involve re-working levels. We feel that this is the only viable approach for our players. RiME is a special game, and everyone should have the same experience regardless of their platform of choice. In fact, in order to ensure that the same level of narrative parity is in the game, we have built an achievement system into the game, so that the significance of certain key moments is not lost.”
RiME is available now for PC, Xbox One, and PS4. The Switch version will release on November 14 in the US. Those in Europe will be able to enjoy the game on November 17.
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