Returnal Developer Is Still Undecided on How to Implement Saves

Francesco De Meo
Returnal

Returnal's developer Housemarque is currently looking into implementing saves, but things may be more complicated than anticipated.

Speaking with Axios Gaming, as reported by VGC, Housemarque Marketing Director Mikael Havari confirmed that the team is currently considering how to implement saves. The developer understands that there are some systems in place that are currently a hindering factor, and it has heard feedback from players, but it doesn't have anything specific to announce at the time as there's "a lot of different people looking for different things"

Related Story Returnal Delivers a Soft PC Launch, Peak Concurrent Players Less than a 10th of God of War

Being a roguelike, it was not surprising to see Returnal lacking a save system that would let players save their current status in a cycle. Even with this issue that has turned a lot of players off, Returnal is an extremely solid game, and one of the finest PlayStation 5 exclusives released so far, as highlighted by Kai in his review of the game.

Save for an ending that crashes nearly as hard as Helios' entry onto Atropos, Returnal checks all of the marks for what a best-in-class roguelike should aim for: a gameplay loop that rewards the player for innovation and mastery, loot that can synergize to create some unstoppable character builds, and most importantly, weapons that simply feel right in the player's hands. Without a doubt, Returnal is one of the finest PlayStation 5 exclusives available in 2021 and those that are eager for the next great challenge can find plenty to look forward to with Selene's first steps onto the alien planet again and again.

Returnal is now available on PlayStation 5 worldwide.

Francesco De Meo Photo

About the author: Francesco De Meo has been covering video games and technology since 2012, starting his career at small outlets like Gamersyndrome and GeekSnack. After joining Wccftech gaming section in 2015, he quickly expanded his video gaming coverage with in-depth reporting, interviews with iconic industry figures such as Grasshopper Manufacture founder and No More Heroes creator Goichi "Suda51" Suda, Resident Evil series creator Shinji Mikami, Team NINJA's president and Nioh series director Fumihiko Yasuda, and Silent Hill creator Keiichiro Toyama, reviews and on-the-ground coverage of major industry events such as Gamescom and E3. When he's not reporting or reviewing, Francesco can be found playing the genres he loves most, spending time with his six cats, reading, writing music, playing guitar and drumming for his progressive rock band.

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