Resident Evil Village Has Many Optional Detours and an Open Environment You Can Get Lost Into, Says Dev

Alessio Palumbo
Resident Evil Village

Resident Evil Village is almost here. So far, the game has been described as a direct follow-up to Resident Evil 7 with heavy inspiration from Resident Evil 4, but it also features the most open environment in the survival horror franchise yet.

Speaking to IGN in a new interview, CAPCOM Game Director Morimasa Sato said:

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This is indeed one of Village’s newest evolutions. We’ve prepared a more open environment, and basically we just tell the player to go and have fun with it, which is something Resident Evil hasn’t done before. While the main story still advances in what we think is the best order to experience it, it is totally possible to ignore the objectives and just get lost in the game’s world. There are many houses you can completely ignore, but as we feel it’s important to reward the player’s eagerness to explore, there will always be something interesting to discover. We really put a lot of effort into making Village’s exploration worthwhile.

The fact that Village has so many optional things to do makes it very different from previous installments in the series. I’d almost go as far as to say that we prepared too many detours, so if you want to experience everything, it’s really going to take you a long time.

Resident Evil Village is out on May 7th for PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series S|X, and Google Stadia (where everyone opting to pre-order the game will also get a free Stadia Premiere Edition with Chromecast Ultra and Stadia Controller). Meanwhile, though, everyone will get to play a limited-time demo of up to sixty minutes starting tomorrow at 1 AM BST. The Resident Evil Village demo will be available until May 10th at 1 AM BST, up from the original 24-hour window due to the community's feedback.

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About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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